Rule-Based Behaviour Engineering: Integrated, Intuitive Formal Rule Modelling

L. W. Chan, R. Hexel, Lian Wen
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引用次数: 5

Abstract

Requirement engineering is a difficult task which has a critical impact on software quality. Errors related to requirements are considered the most expensive types of software errors. They are the major cause of project delays and cost overruns. Software developers need to cooperate with multiple stakeholders with different backgrounds and concerns. The developers need to investigate an unfamiliar problem space and make the transition from the informal problem space to the formal solution space. The requirement engineering process should use systematic methods which are constructive, incremental, and rigorous. The methods also need to be easy to use and understand so that they can be used for communication among different stakeholders. Is it possible to invent a human intuitive modelling methodology which systematically translates the informal requirements into a formally defined model? Behaviour Engineering has arguably solved many problems. However, the size and low level of the final Behavior Tree makes it hard to match with the original requirements. Here, we propose a new requirement modelling approach called Rule-Based Behaviour Engineering. We separate two concerns, rules and procedural behaviours, right at the beginning of the requirement modelling process. We combine the Behavior Tree notation for procedural behaviour modelling with a non-monotonic logic called Clausal Defeasible Logic for rule modelling. In a systematic way, the target model is constructed incrementally in four well-defined steps. Both the representations of rules and procedural flows are humanly readable and intuitive. The result is an effective mechanism for formally modelling requirements, detecting requirement defects, and providing a set of tools for communication among stakeholders.
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基于规则的行为工程:集成的、直观的形式化规则建模
需求工程是一项对软件质量有重要影响的艰巨任务。与需求相关的错误被认为是代价最高的软件错误类型。它们是项目延迟和成本超支的主要原因。软件开发人员需要与具有不同背景和关注点的多个涉众合作。开发人员需要调查一个不熟悉的问题空间,并从非正式的问题空间过渡到正式的解决方案空间。需求工程过程应该使用系统的方法,这些方法是建设性的、增量的和严格的。这些方法还需要易于使用和理解,以便它们可以用于不同利益相关者之间的沟通。是否有可能发明一种人类直观的建模方法,将非正式的需求系统地转化为正式定义的模型?行为工程学可以说解决了许多问题。然而,最终行为树的大小和低层次使得它很难与原始需求匹配。在这里,我们提出了一种新的需求建模方法,称为基于规则的行为工程。我们在需求建模过程的开始就分离了两个关注点,规则和程序行为。我们将用于过程行为建模的行为树符号与用于规则建模的非单调逻辑(称为子句可废止逻辑)相结合。以系统的方式,目标模型是在四个定义良好的步骤中逐步构建的。规则和过程流的表示都是人类可读的和直观的。其结果是一个有效的机制,用于正式建模需求,检测需求缺陷,并为涉众之间的沟通提供一组工具。
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