The Effect of Lego Mindstrom Eve 3 Based Design Activities on Students' Attitudes towards Learning Computer Programming, Self-efficacy Beliefs and Levels of Academic Achievement

Özgen Korkmaz
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引用次数: 21

Abstract

The aim of the study was to present the effect of Lego Mindstorms Ev3 based design activities on students’ attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research is a pretest-posttest with control group semiexperimental study. The study group of the research consisted of 53 students attending the faculty of engineering. The experimental group was administered a teaching method with Lego Mindstorms Ev3 based design activities. On the other hand, in the control group C++ topics were directly taught via editor. Research data were collected via the implementing academic achievement test (Kr-20= 0.71), attitude towards learning programming scale (Cronbach’s Alpha =0.84) and computer programming self-efficacy scale (Cronbach’s Alpha= 0.966). Obtained findings were: The education using Lego Mindstorms Ev3 design activities contributed more meaningfully to the academic success of the students in terms of C++ programming language compared to the traditional method.
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基于Lego Mindstrom Eve 3的设计活动对学生计算机编程学习态度、自我效能感信念和学业成就水平的影响
本研究旨在探讨乐高头脑风暴Ev3设计活动对学生计算机编程学习态度、自我效能感信念和学业成就水平的影响。本研究为前测后测与对照组半实验研究。该研究的研究小组由53名就读于工程学院的学生组成。实验组采用基于Lego Mindstorms Ev3设计活动的教学方法。另一方面,在对照组中,通过编辑器直接教授c++主题。研究数据通过实施学业成就测试(k -20= 0.71)、编程学习态度量表(Cronbach 's Alpha= 0.84)和计算机编程自我效能量表(Cronbach 's Alpha= 0.966)收集。研究发现:与传统方法相比,采用乐高Mindstorms Ev3设计活动的教育对学生在c++编程语言方面的学业成功有更有意义的贡献。
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