Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality

J. Ratcliffe, Nick Ballou, L. Tokarchuk
{"title":"Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality","authors":"J. Ratcliffe, Nick Ballou, L. Tokarchuk","doi":"10.1145/3489849.3489892","DOIUrl":null,"url":null,"abstract":"Modern immersive virtual reality (IVR) often uses embodied controllers for interacting with virtual objects. However, it is not clear how we should conceptualise these interactions. They could be considered either gestures, as there is no interaction with a physical object; or as actions, given that there is object manipulation, even if it is virtual. This distinction is important, as literature has shown that in the physical world, action-enabled and gesture-enabled learning produce distinct cognitive outcomes. This study attempts to understand whether sensorimotor-embodied interactions with objects in IVR can cognitively be considered as actions or gestures. It does this by comparing verb-learning outcomes between two conditions: (1) where participants move the controllers without touching virtual objects (gesture condition); and (2) where participants move the controllers and manipulate virtual objects (action condition). We found that (1) users can have cognitively distinct outcomes in IVR based on whether the interactions are actions or gestures, with actions providing stronger memorisation outcomes; and (2) embodied controller actions in IVR behave more similarly to physical world actions in terms of verb memorization benefits.","PeriodicalId":345527,"journal":{"name":"Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3489849.3489892","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Modern immersive virtual reality (IVR) often uses embodied controllers for interacting with virtual objects. However, it is not clear how we should conceptualise these interactions. They could be considered either gestures, as there is no interaction with a physical object; or as actions, given that there is object manipulation, even if it is virtual. This distinction is important, as literature has shown that in the physical world, action-enabled and gesture-enabled learning produce distinct cognitive outcomes. This study attempts to understand whether sensorimotor-embodied interactions with objects in IVR can cognitively be considered as actions or gestures. It does this by comparing verb-learning outcomes between two conditions: (1) where participants move the controllers without touching virtual objects (gesture condition); and (2) where participants move the controllers and manipulate virtual objects (action condition). We found that (1) users can have cognitively distinct outcomes in IVR based on whether the interactions are actions or gestures, with actions providing stronger memorisation outcomes; and (2) embodied controller actions in IVR behave more similarly to physical world actions in terms of verb memorization benefits.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
行动,而不是手势:沉浸式虚拟现实中的具体控制器交互
现代沉浸式虚拟现实(IVR)通常使用具身控制器与虚拟对象进行交互。然而,尚不清楚我们应该如何概念化这些相互作用。它们可以被认为是手势,因为没有与物理对象的交互;或者作为行动,考虑到有对象操作,即使它是虚拟的。这种区别很重要,因为文献表明,在物理世界中,动作驱动和手势驱动的学习产生不同的认知结果。本研究试图了解在IVR中与对象的感觉运动体现的互动是否可以在认知上被视为动作或手势。它通过比较两种情况下的动词学习结果来做到这一点:(1)参与者在不接触虚拟物体的情况下移动控制器(手势条件);(2)参与者移动控制器并操纵虚拟物体(动作条件)。我们发现(1)基于交互是动作还是手势,用户在IVR中可以有不同的认知结果,动作提供更强的记忆结果;(2)就动词记忆效益而言,IVR中的具身控制器动作与物理世界中的动作表现更相似。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Managing a Crisis in Virtual Reality - Tackling a Wildfire A Perceptual Evaluation of the Ground Inclination with a Simple VR Walking Platform GazeMOOC: A Gaze Data Driven Visual Analytics System for MOOC with XR Content Fluid3DGuides: A Technique for Structured 3D Drawing in VR Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1