Landmarking for Improved Digital Product Creation

Emma Scott, Katy Schildmeyer, Gerald S Ruderman, S. Ashdown, Carolyn McDonald, S. Gill
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Abstract

Sampling is a critical step in the concept-to-style workflow for digitally created products. Virtual environments allow sampling without the costs associated with physical prototyping However, current practice often still requires physical prototyping. Here we consider how landmarking contributes to the need for iterative sampling, thereby inhibiting a fully digital product creation DPC process. In the process, the opportunity for error within traditional anthropometric study is highlighted and a path toward global standardized landmarking and measuring (L&M) is presented. Landmarks denote anatomical reference points common to all humans. They are critical to every stage of DPC: measuring, product development, virtual sampling, rigging, size selection, and try-on. Cross-platform use of humanoids (models of humans) and body-worn products will introduce errors if landmarking protocols do not align across three-dimensional body processing (3DBP) technologies. Here we discuss how to avoid these discrepancies by combining Clone Block™ theory with current ISO standards. Further study should validate the findings here for the implementation of global standardized L&M to facilitate 3D technology interoperability, fully DPC, and greater adoption of 3D technologies for improved fit of body-worn products.
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改进数字产品创造的里程碑
采样是数字创建产品的概念到样式工作流的关键步骤。虚拟环境允许在没有物理原型相关成本的情况下进行采样。然而,目前的实践通常仍然需要物理原型。在这里,我们考虑如何地标有助于需要迭代采样,从而抑制一个完全数字化的产品创建DPC过程。在此过程中,强调了传统人体测量学研究中的误差机会,并提出了实现全球标准化地标和测量(L&M)的途径。地标是所有人类共有的解剖学参考点。它们对DPC的每个阶段都至关重要:测量,产品开发,虚拟采样,索具,尺寸选择和试穿。跨平台使用人形(人体模型)和人体穿戴产品,如果地标协议没有在三维身体处理(3DBP)技术之间保持一致,将会引入错误。在这里,我们讨论如何通过将克隆块™理论与当前的ISO标准相结合来避免这些差异。进一步的研究应该验证这里的发现,以实现全球标准化的L&M,以促进3D技术的互操作性,完全的DPC,以及更多地采用3D技术来改善人体穿戴产品的贴合度。
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