Exploring the Difference in Brain Activities under Three Distinct Tasks: Listening to Music, Gaming, and Learning

I-Ling Cheng, S. Chew, Yihaung Kang, Wei-Hung Chang, N. Chen
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引用次数: 7

Abstract

This study is a pilot for future research on building an automated predictive model in order to assist students' learning process in a real-time adaptive learning system. The goal of this study is to understand the relationship between individual brainwave patterns and their cognitive states (i.e. relaxation, attention, meditations and anxiety) when providing adaptive learning systems. This study conducted panel regression model to analyze the relationship between individual brainwave signals in association with the three different tasks. The results of this study first shown that the participants' tension, alertness or agitation under the Listening to Music, Gaming and Learning cannot be identified differently in this study. Secondly, it shown that the participants' the slower frequencies range of brainwave and low-level alertness states under the listening to the alpha (α) music video or heavy metal/rock music video are different from playing an exciting game, learning a subject, or taking a quiz. Thirdly, their emotional states when the playing a game that required to solve a puzzle is also different from Listening to Music. Fourth, their feeling of relaxation states under the activities of the listening relax music video and having a quiz are different. Finally, when they are playing a game that require them to think or solve a puzzle has different brainwave signals from higher mental activities when learning a subject. The limitation and future study of this study is also discussed.
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探索三种不同任务下大脑活动的差异:听音乐、玩游戏和学习
本研究为未来建立自动化预测模型,以协助学生在实时自适应学习系统中的学习过程的研究提供先导。本研究的目的是在提供适应性学习系统时,了解个体脑电波模式与其认知状态(即放松、注意力、冥想和焦虑)之间的关系。本研究采用面板回归模型分析了与三种不同任务相关的个体脑电波信号之间的关系。本研究的结果首先表明,在本研究中,参与者在听音乐、玩游戏和学习下的紧张、警觉或激动在本研究中没有区别。其次,实验结果表明,受试者在听α (α)音乐视频或重金属/摇滚音乐视频时的慢频率脑电波和低警觉性状态与玩刺激的游戏、学习一门学科或做测验时的状态不同。第三,他们在玩需要解决谜题的游戏时的情绪状态也不同于听音乐。第四,他们在听放松音乐视频和做小测验活动下的放松状态感受是不同的。最后,当他们在玩一个需要思考或解决谜题的游戏时,他们的脑电波信号与学习一门学科时的高级心理活动不同。并对本研究的局限性和未来的研究进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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