Digital Shakespeare

Toby Malone, Brett Greatley‐Hirsch
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Abstract

Digital publishing, from early ventures in fixed media (diskette and CD-ROM) through to editions designed for the Web, tablets, and phones, radically transforms the creation, remediation, and dissemination of Shakespearean texts. Likewise, digital technologies reshape the performance of William Shakespeare’s plays through the introduction of new modes of capture and delivery, as well as the adaptation of social media, virtual reality, video gaming, and motion capture in stage and screen productions. With the aid of the computer, Shakespearean texts, places, and spaces can be “modeled” in new and sophisticated ways, including algorithmic approaches to questions of Shakespearean authorship and chronology, the virtual 3D reconstruction of now-lost playhouses, and historical geospatial mapping of Shakespeare’s London.
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数字莎士比亚
数字出版,从早期在固定媒体(磁盘和CD-ROM)上的冒险,到为网络、平板电脑和手机设计的版本,从根本上改变了莎士比亚作品的创作、修复和传播。同样,数字技术通过引入新的捕捉和传递模式,以及在舞台和银幕制作中对社交媒体、虚拟现实、视频游戏和动作捕捉的适应,重塑了威廉·莎士比亚戏剧的表演。在计算机的帮助下,莎士比亚的文本、地点和空间可以以新的和复杂的方式“建模”,包括算法方法来解决莎士比亚的作者和年代问题,现在已经消失的剧院的虚拟3D重建,以及莎士比亚伦敦的历史地理空间地图。
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