Development of Augmented Reality-Based Learning Media on Mechanical Wave Material

Hafirizka Hafirizka, Muhammad Nasir, M. Syafi’i
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Abstract

Augmented reality is one of the most potential technologies for education. Especially in learning Physics for material that is not real. Wave material is one of the appropriate topics if we study it using augmented reality media. The purpose of this research is to develop, validate, and check the reliability of augmented reality-based learning media on mechanical wave material. This research is an R&D research using the ADDIE-type instructional design model. This augmented reality-based media was designed using the Blender, Vuforia, and Unity applications. The Blender application is used to create 3D wave models, Vuforia to create markers, and Unity to create the final application that is displayed on students' androids. This research has produced a 46-page wave material physics module that is integrated with an augmented reality application consisting of 17 markers about waves. The size of the application is 222 Mb with the Apk format on Android version 4.1 Jelly Bean and a 13 MP camera. After testing the validity with 3 experts (experts), namely media experts, material experts, and pedagogic experts as well as 3 expert users (expert users), the average value of an expert and user experts is 4.5 and 4.8 with a maximum score of 5. Media This was also assessed as good by 20 student responses. So that this learning media can be said to be valid according to experts, expert users, and users.
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基于增强现实的机械波材料学习媒体的开发
增强现实是最有潜力的教育技术之一。特别是在学习不真实的物理材料时。如果我们使用增强现实媒体来研究波材料,它是一个合适的主题。本研究的目的是开发、验证和检验基于增强现实的机械波材料学习媒体的可靠性。本研究是运用adi型教学设计模型进行的一项R&D研究。这种基于增强现实的媒体是使用Blender, Vuforia和Unity应用程序设计的。Blender应用程序用于创建3D波浪模型,Vuforia用于创建标记,Unity用于创建显示在学生机器人上的最终应用程序。这项研究产生了一个46页的波浪材料物理模块,该模块与一个由17个关于波浪的标记组成的增强现实应用程序相结合。该应用程序的大小为222mb,在Android 4.1版Jelly Bean上使用Apk格式,并配有一个13万像素的摄像头。通过3位专家(即媒体专家、材料专家、教育学专家)和3位专家用户(专家用户)进行效度测试,得出专家专家和用户专家的均值分别为4.5分和4.8分,满分为5分。这也被20名学生评价为良好。让这个学习媒体,从专家、专家用户、用户来看,可以说是有效的。
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