Needs and gratifications for interactive TV implications for designers

J. Livaditi, K. Vassilopoulou, C. Lougos, K. Chorianopoulos
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引用次数: 14

Abstract

This paper uses the well-established 'uses and gratifications' theory in order to understand and categorize viewers' needs in the context of digital TV applications. The results of this analysis unveil that such needs can either be ritualized or instrumental. Furthermore, the uses and gratifications theory was applied in order to formulate a questionnaire to which 68 current users of digital TV responded. The results of this empirical study reveal that applications most suitable for the interactive television environment should aim at the gratification of ritualized needs, such as entertainment and communication. Therefore, applications that appeal to instrumental needs, such as information and transactions should be included as add-ons to entertainment and communication services. Finally, the implications of this analysis for the design of interactive television applications are exploited.
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互动电视对设计师的需求与满足
本文运用成熟的“使用与满足”理论来理解和分类数字电视应用背景下观众的需求。这一分析的结果揭示了这样的需求要么是仪式化的,要么是工具性的。此外,应用使用和满足理论,以制定一份调查问卷,其中68名数字电视当前用户作出回应。本实证研究结果表明,最适合互动电视环境的应用应以满足仪式化需求为目标,如娱乐和交流。因此,对工具性需求(如信息和交易)有吸引力的应用程序应该作为娱乐和通信服务的附加组件。最后,本文探讨了这一分析对交互式电视应用程序设计的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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