Gamification concepts for leveraging knowledge sharing in Industry 4.0

M. Tsourma, S. Zikos, G. Albanis, K. C. Apostolakis, E. E. Lithoxoidou, A. Drosou, D. Zarpalas, P. Daras, D. Tzovaras
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引用次数: 11

Abstract

This paper presents gamification concepts implemented by a gamification engine which is incorporated in a knowledge sharing web-based application. The engine aims at increasing user’s motivation and participation in knowledge sharing and training processes taking place on a factory’s shop floor, enhance socialization and support corrective feedback and positive reinforcement. In particular, it motivates workers to participate in discussions, propose solutions to work-related problems, and upload/view useful content even when being at the workplace. The gamification engine makes use of various gamification elements and is highly configurable in terms of management of gamified tasks. It is designed to support access by both standard display devices (PCs, tablets, mobile phones) as well as Mixed/Augmented Reality platforms, such as Microsoft HoloLens, which are gaining significant traction with industry verticals. The main novelty of the gamification concepts presented is the ability to utilize dynamic worker profile information which is stored in a central database, in order to improve the effectiveness of the gamified tasks, targeting at more effective usage of the knowledge sharing platform in the Industry 4.0 domain.
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利用工业4.0知识共享的游戏化概念
本文介绍了一个游戏化引擎实现的游戏化概念,该引擎被整合到一个基于web的知识共享应用程序中。该引擎旨在提高用户在工厂车间知识共享和培训过程中的积极性和参与度,增强社会化,支持纠正反馈和积极强化。特别是,它激励员工参与讨论,提出与工作有关的问题的解决方案,甚至在工作场所上传/查看有用的内容。游戏化引擎利用了各种游戏化元素,并且在管理游戏化任务方面具有高度可配置性。它旨在支持标准显示设备(pc,平板电脑,手机)以及混合/增强现实平台(如微软HoloLens)的访问,这些平台在垂直行业中获得了显著的吸引力。提出的游戏化概念的主要新颖之处在于能够利用存储在中央数据库中的动态工人个人资料信息,以提高游戏化任务的有效性,目标是更有效地利用工业4.0领域的知识共享平台。
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