Understanding Exposure for Reverse Tone Mapping

Miguel Martin, R. Fleming, O. Sorkine-Hornung, D. Gutierrez
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引用次数: 15

Abstract

High dynamic range (HDR) displays are capable of providing a rich visual experience by boosting both luminance and contrast beyond what conventional displays can offer. We envision that HDR capture and display hardware will soon reach the mass market and become mainstream in most fields, from entertainment to scientific visualization. This will necessarily lead to an extensive redesign of the imaging pipeline. However, a vast amount of legacy content is available, captured and stored using the traditional, low dynamic range (LDR) pipeline. The immediate question that arises is: will our current LDR digital material be properly visualized on an HDR display? The answer to this question involves the process known as reverse tone mapping (the expansion of luminance and contrast to match those of the HDR display) for which no definite solution exists. This paper studies the specific problem of reverse tone mapping for imperfect legacy still images, where some regions are under- or overexposed. First, we show the results of a psychophysical study compared with first-order image statistics, in an attempt to gain some understanding in what makes an image be perceived as incorrectly exposed; second, we propose a methodology to evaluate existing reverse tone mapping algorithms in the case of imperfect legacy content.
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了解曝光反向色调映射
高动态范围(HDR)显示器能够通过提高亮度和对比度来提供比传统显示器所能提供的丰富的视觉体验。我们预计,HDR捕捉和显示硬件将很快进入大众市场,并成为从娱乐到科学可视化等大多数领域的主流。这将必然导致对成像管道进行广泛的重新设计。然而,大量的遗留内容是可用的,使用传统的低动态范围(LDR)管道捕获和存储。直接出现的问题是:我们当前的LDR数字材料能否在HDR显示器上正确显示?这个问题的答案涉及到所谓的反向色调映射过程(扩展亮度和对比度以匹配HDR显示器的亮度和对比度),对此没有明确的解决方案。本文研究了不完美遗留静止图像中某些区域曝光不足或曝光过度的反色调映射问题。首先,我们将心理物理学研究的结果与一阶图像统计进行比较,试图了解是什么使图像被认为是不正确的曝光;其次,我们提出了一种方法来评估现有的反向色调映射算法在不完美的遗留内容的情况下。
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