Don't Forget About Synchronization!: A Case Study of K-Means on GPU

J. Nelson, R. Palmieri
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引用次数: 6

Abstract

Heterogeneous devices are becoming necessary components of high performance computing infrastructures, and the graphics processing unit (GPU) plays an important role in this landscape. Given a problem, the established approach for exploiting the GPU is to design solutions that are parallel, without data or flow dependencies. These solutions are then offloaded to the GPU's massively parallel capability. This design principle (i.e., avoiding contention) often leads to developing applications that cannot maximize GPU hardware utilization. The goal of this paper is to challenge this common belief by empirically showing that allowing even simple forms of synchronization enables programmers to design parallel solutions that admit conflicts and achieve better utilization of hardware parallelism. Our experience shows that lock-based solutions to the k-means clustering problem outperform the well-engineered and parallel KMCUDA on both synthetic and real datasets; averaging 8.4x faster runtimes at high contention and 8.1x faster for low contention, with maximums of 25.4x and 74x, respectively. We summarize our findings by identifying two guidelines to help make concurrency effective when programming GPU applications.
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不要忘记同步!:以GPU上的K-Means为例
异构设备正在成为高性能计算基础设施的必要组成部分,而图形处理单元(GPU)在这一领域扮演着重要的角色。给定一个问题,利用GPU的既定方法是设计并行的解决方案,没有数据或流依赖。然后将这些解决方案卸载到GPU的大规模并行能力上。这种设计原则(即避免争用)经常导致开发的应用程序不能最大限度地利用GPU硬件。本文的目标是挑战这种普遍的信念,通过经验表明,即使允许简单形式的同步也能使程序员设计出允许冲突的并行解决方案,并更好地利用硬件并行性。我们的经验表明,k-means聚类问题的基于锁的解决方案在合成数据集和真实数据集上都优于精心设计的并行KMCUDA;在高争用情况下平均运行时间快8.4倍,在低争用情况下平均运行时间快8.1倍,最大值分别为25.4倍和74倍。我们通过确定两个指导原则来总结我们的发现,以帮助在编程GPU应用程序时有效地实现并发性。
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