Can Games Based Learning Assists Teachers in Achieving the Aims of Curriculum to Bilingual Students of Different Ethnic Minorities?

Konstantinos Kalemis
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引用次数: 2

Abstract

Computer video games have become highly interesting to educators and researchers since their sophistication has improved considerably over the last decade. Studies indicate that even simple video games are offering important educational benefits in classrooms with bilingual students from different countries. However, a need for identifying truly useful game for educational purposes exists. This article begins with an examination of lower level learning in so-called edutainment products and concludes with an example of how teachers can use computer games and video based activities as an advanced way to improve and enrich the existing curriculum. On the other hand, as a teacher, it is important to be aware of such technology and to know that these instruments can all be used in the classroom in some way. Can games based learning helps in eliminating racism problems, assisting the acceptance in small communities of the new immigrants, and can assist the gifted and talented students in their future plans? This essay identifies characteristics of highly cognitive virtual interactive environments and offers a detailed index and scoring rubric as a tool for teachers and preserves teachers to use when evaluating the tendencies a video game demonstrates toward encouraging higher order thinking in its participants. Computers have been used in the classroom for years but now it has become so advanced that it allows teachers and students to use the computers in a more efficient way. Computer games have been developed for everything and anything, including topics such as typing, reading, math, science, foreign language training, etc. Research has been done to examine whether or not these games are useful to children. It appears that children are growing up in a technological world and that these games are useful to them because it is something familiar.
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基于游戏的学习能否帮助教师实现针对不同少数民族双语学生的课程目标?
由于电脑游戏的复杂性在过去十年中有了很大的提高,因此它已经成为教育工作者和研究人员非常感兴趣的东西。研究表明,在有来自不同国家的双语学生的课堂上,即使是简单的电子游戏也能提供重要的教育效益。然而,我们仍然需要识别出真正具有教育意义的游戏。本文首先考察了所谓的寓教于乐产品中较低水平的学习,最后举例说明了教师如何利用电脑游戏和基于视频的活动作为改进和丰富现有课程的高级方法。另一方面,作为一名教师,重要的是要了解这些技术,并知道这些工具都可以在课堂上以某种方式使用。基于游戏的学习是否有助于消除种族主义问题,是否有助于新移民在小社区的接受,是否有助于天才学生的未来计划?本文确定了高认知虚拟互动环境的特征,并提供了详细的索引和评分标准,作为教师的工具,并保留教师在评估电子游戏展示的倾向时使用,以鼓励参与者进行更高层次的思考。计算机已经在课堂上使用了多年,但现在它已经变得如此先进,它允许教师和学生以更有效的方式使用计算机。电脑游戏已经被开发成各种各样的游戏,包括打字、阅读、数学、科学、外语训练等。关于这些游戏是否对儿童有用的研究已经完成。孩子们似乎是在一个科技的世界里长大的,这些游戏对他们很有用,因为它们是熟悉的东西。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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