A facial affect mapping engine

L. Impett, P. Robinson, T. Baltrušaitis
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引用次数: 5

Abstract

Facial expressions play a crucial role in human interaction. Interactive digital games can help teaching people to both express and recognise them. Such interactive games can benefit from the ability to alter user expressions dynamically and in real-time. In this demonstration, we present the Facial Affect Mapping Engine (FAME), a framework for mapping and manipulating facial expressions across images and video streams. Our system is fully automatic runs in real-time and does not require any specialist hardware. FAME presents new possibilities for the designers of intelligent interactive digital games.
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一个面部情感映射引擎
面部表情在人际交往中起着至关重要的作用。交互式数字游戏可以帮助人们表达和识别它们。这种互动游戏可以从动态和实时改变用户表情的能力中受益。在这个演示中,我们展示了面部表情映射引擎(FAME),这是一个跨图像和视频流映射和操纵面部表情的框架。我们的系统是全自动的实时运行,不需要任何专业的硬件。FAME为智能互动数字游戏的设计者提供了新的可能性。
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