Design Jam as a Pedagogy: Teaching Design Thinking to Computer Science Students at Scale

Stephen Snow, Dorota Filipczuk, Stephen Viller, Richard C. Gomer
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引用次数: 5

Abstract

Design thinking is an integral component of HCI education. Yet the scale of undergraduate class sizes and limited teaching resources makes the incorporation of traditional studio-based learning challenging. This paper details our deployment of the Design Jam (DJ); a single-day pedagogical exercise for introducing design thinking to two undergraduate classes of >175 computer science undergraduates. Based on thematic analysis of 77 reflective essays and an online survey, we find evidence that the DJ helped to legitimise the design thinking process, engaged students with designerly activities and fostered transferable skills which were later applied to coursework. Yet difficulties emerged with peer learning between DJ attendees and non-attendees. The paper offers suggestions to prospective DJ facilitators for how the DJ may be leveraged as a means of legitimising design thinking and motivating student engagement and learning among non-designers. Further, how these benefits may be achieved at the scale of modern computer science cohorts and declining instructor/student ratios.
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设计堵塞作为一种教学法:向计算机科学专业学生大规模教授设计思维
设计思维是HCI教育的重要组成部分。然而,本科班级规模和有限的教学资源使得传统的基于工作室的学习方式的整合具有挑战性。本文详细介绍了我们对Design Jam (DJ)的部署;这是一个为期一天的教学练习,旨在向两个大于175名计算机科学本科生的本科班级介绍设计思维。基于对77篇反思性论文的主题分析和一项在线调查,我们发现DJ有助于使设计思维过程合法化,让学生参与设计师式的活动,培养可转移的技能,这些技能后来应用于课程作业。然而,DJ参与者和非参与者之间的同伴学习出现了困难。本文为未来的DJ促进者提供了建议,说明如何利用DJ作为合法化设计思维和激励非设计师学生参与和学习的手段。此外,如何在现代计算机科学队列和不断下降的教师/学生比例的规模下实现这些好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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