{"title":"Under the hood of virtual globes","authors":"Patrick Cozzi, K. Ring","doi":"10.1145/1999320.1999403","DOIUrl":null,"url":null,"abstract":"Virtual globes are a key tool for visualizing large geospatial datasets. This half day course goes under the hood of virtual globes and looks at their implementation techniques from the software developer's perspective. Our focus is not on one particular virtual globe, such as NASA World Wind or Google Earth; instead, we discuss common techniques used by many virtual globes, including coordinate transformations, globe representations, precision, multithreading, and terrain rendering. We also consider the differences between virtual globe 3D engines and game engines.\n Attendees should have software development experience. A background in computer graphics is useful, but not required.","PeriodicalId":400763,"journal":{"name":"International Conference and Exhibition on Computing for Geospatial Research & Application","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference and Exhibition on Computing for Geospatial Research & Application","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1999320.1999403","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Virtual globes are a key tool for visualizing large geospatial datasets. This half day course goes under the hood of virtual globes and looks at their implementation techniques from the software developer's perspective. Our focus is not on one particular virtual globe, such as NASA World Wind or Google Earth; instead, we discuss common techniques used by many virtual globes, including coordinate transformations, globe representations, precision, multithreading, and terrain rendering. We also consider the differences between virtual globe 3D engines and game engines.
Attendees should have software development experience. A background in computer graphics is useful, but not required.