The Generation of Scenes in Mixed Reality Environments using the Chromakey Technique

S. R. R. Sanches, A. Sementille, I. А. Rodello, J. Brega
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引用次数: 4

Abstract

A classic problem in the development of mixed reality systems is the registration. The correct alignment between virtual objects and the real elements is extremely important for the coherent composition of the resultant scene. Considering this context, this paper describes an approach for the composition of scenes in mixed reality environments using the chromakey technique for the extraction of real objects. After that, the scene is mounted in a coherent way related to the depth in OpenGL framebuffer for posterior rendering.
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使用Chromakey技术在混合现实环境中生成场景
混合现实系统开发中的一个经典问题是配准。虚拟物体和真实元素之间的正确对齐对于合成场景的连贯构图至关重要。考虑到这一背景,本文描述了一种使用chromakey技术提取真实物体的混合现实环境中场景构图的方法。之后,场景以与OpenGL framebuffer中深度相关的连贯方式安装,用于后验渲染。
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