Parallelizing CPU-GPU Network Processing Flows

Anup Nair, Amit M. Joshi
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Abstract

Network processing has traditionally been a CPU-intensive operation where every device in the network has to do packet processing. With the upcoming needs for a digital world and rising technologies like 5G, the demand for faster processing has dramatically increased. In such cases, using only the CPU for network processing across core devices and edge devices can become a major bottleneck. This work aims to explore the use of GPUs for network processing and exploiting data-level parallelism in network-processing operations to speed up the overall network. The work throws light on how data transfer overheads can be minimized using CUDA Streams and achieves a 2x performance improvement with respect to synchronous data transfer. The subsequent part of this work deals with the implementation of packet switching on GPUs with the help of Bloom Filters. The exponentially increasing execution time on the CPU with respect to the number of packets is reduced to a constant execution time on GPU.
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并行化CPU-GPU网络处理流
网络处理传统上是cpu密集型操作,网络中的每个设备都必须进行数据包处理。随着对数字世界的需求和5G等技术的兴起,对更快处理的需求急剧增加。在这种情况下,仅使用CPU进行跨核心设备和边缘设备的网络处理可能成为主要瓶颈。这项工作旨在探索gpu在网络处理中的使用,并在网络处理操作中利用数据级并行性来加速整个网络。这项工作揭示了如何使用CUDA流最小化数据传输开销,并在同步数据传输方面实现2倍的性能提升。本工作的后续部分涉及在布隆过滤器的帮助下在gpu上实现分组交换。CPU上相对于数据包数量呈指数增长的执行时间减少到GPU上的恒定执行时间。
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