Experiments with computer animation

N. Negroponte, P. Pangaro
{"title":"Experiments with computer animation","authors":"N. Negroponte, P. Pangaro","doi":"10.1145/563274.563282","DOIUrl":null,"url":null,"abstract":"Three generally accepted facts are:1. Computers are getting cheap and fast enough to do cost-effective graphics on line and in real time;2. The future of computer graphics is in raster scan;3. Computer animation is emerging as a volatile art form and as a medium for scientific communication.Concurrently, we find computer animation somewhat polluted and distorted by1. The illusionary immediacies of analog techniques;2. The line gestalt of computer output microfilm;3. The transformational paradigm of the 4 by 4 matrix.In contrast, this paper dwells on on-line, real-time, color rasterscan, digital techniques and associated videotapes. Accompanying illustrations present the specific application of a \"veridical memory\" approach to computer graphics, distinguished from other similar efforts by:1. A 90 nano-second, writable control store;2. Noncontiguous and variable bits per pixel;3. Minicomputer support of PL/1, LISP, and LOGO;4. Advanced graphical input techniques;5. Hardware priorities indigenous to cell animation;6. Production of color hard copy.Results indicate an opportunity for complex descriptions and displays1. In which the message is not the medium;2. Through which color assumes a new role;3. With which the user works without a typeable genre;4. About which our wildest fantasies offer only modest extrapolation.Inasmuch as our work on animation is just beginning, this paper does not take a rigorous posture. Instead, we submit a collage of output, classify some of our errors, and outline likely solutions.","PeriodicalId":160433,"journal":{"name":"Proceedings of the 3rd annual conference on Computer graphics and interactive techniques","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1976-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/563274.563282","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

Three generally accepted facts are:1. Computers are getting cheap and fast enough to do cost-effective graphics on line and in real time;2. The future of computer graphics is in raster scan;3. Computer animation is emerging as a volatile art form and as a medium for scientific communication.Concurrently, we find computer animation somewhat polluted and distorted by1. The illusionary immediacies of analog techniques;2. The line gestalt of computer output microfilm;3. The transformational paradigm of the 4 by 4 matrix.In contrast, this paper dwells on on-line, real-time, color rasterscan, digital techniques and associated videotapes. Accompanying illustrations present the specific application of a "veridical memory" approach to computer graphics, distinguished from other similar efforts by:1. A 90 nano-second, writable control store;2. Noncontiguous and variable bits per pixel;3. Minicomputer support of PL/1, LISP, and LOGO;4. Advanced graphical input techniques;5. Hardware priorities indigenous to cell animation;6. Production of color hard copy.Results indicate an opportunity for complex descriptions and displays1. In which the message is not the medium;2. Through which color assumes a new role;3. With which the user works without a typeable genre;4. About which our wildest fantasies offer only modest extrapolation.Inasmuch as our work on animation is just beginning, this paper does not take a rigorous posture. Instead, we submit a collage of output, classify some of our errors, and outline likely solutions.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
电脑动画实验
三个普遍接受的事实是:计算机变得越来越便宜和快速,可以在线和实时地进行高成本效益的图形处理;2 .计算机图形学的未来在光栅扫描;电脑动画正在成为一种易变的艺术形式和科学交流的媒介。同时,我们发现电脑动画在某种程度上受到了1的污染和扭曲。1 .模拟技术的幻觉即时性;2 .计算机输出缩微胶片的线格式塔;4 × 4矩阵的变换范式。与此相反,本文讨论了在线、实时、彩色光栅扫描、数字技术和相关录像带。随附的插图展示了“真实记忆”方法在计算机图形学中的具体应用,区别于其他类似的努力:一个90纳秒的可写控制存储器;2 .每像素不连续可变位数;3 .微机支持PL/1、LISP、LOGO;4 .先进的图形输入技术;5 .细胞动画固有的硬件优先级;彩色硬拷贝的制作。结果表明有机会进行复杂的描述和显示。2.信息不是媒介;2 .通过这种方式,颜色承担了新的角色;3 .用户使用的作品没有可分类的体裁;我们最疯狂的幻想只能提供适度的推断。由于我们在动画方面的工作才刚刚开始,本文并不采取严谨的态度。相反,我们提交了输出的拼贴图,对我们的一些错误进行了分类,并概述了可能的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A user-oriented computer graphics system Hierarchical geometric models for visible-surface algorithms Remote programmability of graphic interactions in a host/satellite configuration Computer-generated stereograms: a new dimension for the graphic arts A parametric algorithm for drawing pictures of solid objects bounded by quadric surfaces
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1