Identifying problem solving strategies of programming novices in a serious game

P. Gamper, B. Heinemann, Matthias Ehlenz, U. Schroeder
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Abstract

First steps in programming often take place in a self-regulated learning process, online and without supervision or assistance of a teacher. When problems occur, novices depend on automated feedback from the programming learning environment or sample solutions, which do not necessarily fit the approach of the learners. Our goal is to identify and classify the problem-solving strategies of programming novices. In the long term, these insights might help with adaptive feedback fitting to the current trial of the individual player and to learn from strategies of successful learners. Using self-created visualization tools we found complex indicators for small-scale strategy patterns. These patterns, along with interaction data from the user interface, allow clustering the learners by their behaviour. Those insights should form a future basis for automatic recognition of strategies.
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识别编程新手在严肃游戏中的问题解决策略
编程的第一步通常是在自我调节的学习过程中进行的,在线学习,没有老师的监督或帮助。当问题发生时,新手依赖于编程学习环境或示例解决方案的自动反馈,这并不一定适合学习者的方法。我们的目标是识别和分类编程新手的问题解决策略。从长远来看,这些见解可能有助于适应反馈,以适应个人玩家的当前试验,并从成功学习者的策略中学习。使用自制的可视化工具,我们发现了小规模战略模式的复杂指标。这些模式与来自用户界面的交互数据一起,允许根据学习者的行为对其进行聚类。这些见解应该成为未来自动识别策略的基础。
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