Giving Motivation for Using Secure Credentials through User Authentication by Game

Tetsuji Takada, Yumeji Hattori
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引用次数: 1

Abstract

One of the issues in the knowledge-based user authentication is that users do not set and use a secure credential. Some methods exist to be able to resolve this issue, such as password policy, education, and password meter. However, these countermeasures impose a usability cost that is difficult for many users to accept. Therefore, these measures have not propelled users to use secure credentials in user authentication. We consider that motivating users is necessary to voluntarily accept the cost of using secure credentials. Thus, we attach a role-playing game function to pattern-based user authentication, and provide an incentive to users through user authentication. We conducted a small experiment with eight participants, and the result demonstrated that the prototype system has the potential to prompt users to use secure credentials.
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在游戏中通过用户认证提供使用安全凭据的动机
基于知识的用户身份验证存在的问题之一是用户不设置和使用安全凭据。有一些方法可以解决这个问题,如密码策略、教育和密码计量。然而,这些对策带来了许多用户难以接受的可用性成本。因此,这些措施并没有促使用户在用户身份验证中使用安全凭据。我们认为有必要激励用户自愿接受使用安全凭据的成本。因此,我们将角色扮演游戏功能附加到基于模式的用户认证中,并通过用户认证对用户提供激励。我们对八名参与者进行了一个小实验,结果表明原型系统具有提示用户使用安全凭证的潜力。
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