The ethics of virtual realitySussex

Colin Beardon
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引用次数: 15

Abstract

Abstract Virtual reality (VR) has a cultural as well as a technical dimension. Culturally, it can be defined as a simulation in which we are invited, or perhaps persuaded, to amend our belief in what is real. VR is significant because it follows artificial intelligence and corresponds to the latest step in the gathering crisis of modern philosophy. There are therefore many problems in developing a code of ethics for VR, but it is possible to adopt pragmatic solutions. For example, it is possible to appeal to past ethical codes, it is possible to propose a philosophy of the artificial and it is possible to re-analyse our present dilemma and assert a humanist philosophy. This latter approach is adopted in this paper and some comments on the form and content of a possible ethics of virtual reality are provided.
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虚拟现实的伦理——苏塞克斯
虚拟现实(VR)具有文化维度和技术维度。从文化上讲,它可以被定义为一种模拟,在这种模拟中,我们被邀请,或者可能是被说服,来修正我们对真实事物的信念。VR之所以具有重要意义,是因为它紧跟人工智能,符合现代哲学危机聚集的最新一步。因此,在制定虚拟现实道德准则方面存在许多问题,但有可能采取务实的解决方案。例如,有可能诉诸过去的道德准则,有可能提出一种人工哲学,也有可能重新分析我们目前的困境并主张一种人文主义哲学。本文采用后一种方法,并对可能的虚拟现实伦理的形式和内容进行了一些评论。
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A Computer HINTerface An interactive computerised assessment system Visual technology and the poetics of knowledge Virtual Reality as Trojan donkey Review of: Designing multimedia environments for children. Allison Drum and Cynthia Solomon. John Wiley & Sons, NewYork, 1996. 263pp. ISBN 0 471 11688 2
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