A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos

Vicente Martínez, Alba M. Ríos, F. J. Melero
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Abstract

This work consists in the development of a Web-based system which allows museum managers to generate their own virtual 3D exhibitions, using a two-dimensional graphical user interface. These virtual 3D exhibitions can be displayed interactively in the museum's website, or as a immersive experience in a virtual headset (e.g. Google CardBoard) via a mobile app. We use the SVG specification to edit the exhibition, handling 3D models of the rooms, sculptures and pictures. Furthermore, the user can add to the scene a list of cameras with their respective control points, and then generate several routes through the scene. The scene is rendered in the browser using standard technologies, such as WebGL (ThreeJS) and X3D (X3DOM), and the mobile app is generated via Unity3D. Also, the X3D and MPEG-4 compression standards allow us to transform the scene and its camera routes into 360° videos, where user can manipulate camera orientation while playing the track. Also, audio tracks can be added to each route and hence, inserted in the 360° video.
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虚拟现实展览和360度视频的Web 3d场景编辑器
这项工作包括开发一个基于web的系统,该系统允许博物馆管理员使用二维图形用户界面生成他们自己的虚拟3D展览。这些虚拟3D展览可以在博物馆的网站上进行互动展示,也可以通过移动应用程序在虚拟耳机(例如Google CardBoard)中进行沉浸式体验。我们使用SVG规范编辑展览,处理房间,雕塑和图片的3D模型。此外,用户可以在场景中添加具有各自控制点的相机列表,然后生成通过场景的多条路线。场景使用WebGL (ThreeJS)和X3D (X3DOM)等标准技术在浏览器中渲染,移动应用程序通过Unity3D生成。此外,X3D和MPEG-4压缩标准允许我们将场景及其摄像机路线转换为360°视频,用户可以在播放轨道时操纵摄像机方向。此外,音轨可以添加到每条路线,因此,插入到360°视频。
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