Towards enhancing human experience by affective robots: Experiment and discussion

Takahiro Matsumoto, Shunichi Seko, Ryosuke Aoki, Akihiro Miyata, Tomoki Watanabe, Tomohiro Yamada
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引用次数: 6

Abstract

Many studies have addressed the affective robot, a robot that can express emotion, in the field of human-robot interaction. Really useful applications, however, can only be designed if the effect of such expressions on the user are completely elucidated. In this paper, we propose a new useful application scenario for the affective robot that shares the user's experience and describe an experiment in which the user's experience is altered by the presence of the affective robot. As the stimulus, we use movie scenes to evoke 4 types of emotion: excitement, fright, depression, and relaxation. Twenty four participants watch different movies under three conditions: no robot present, with robot that offers appropriate emotional expression, and with robot that has random emotional expression. The results show that the participants watching with the appropriate emotion robot experienced stronger emotion with exciting and relaxing movies and weaker emotion with scary movies than is true without the robot. These changes in the viewer's experience did not occur when watching with the random emotion robot. From the results, we extract design points of affective robot behavior for enhancing user experience. This research is novel in terms of examining the impact of robot emotion, seen as appropriate by the viewer, on the viewer's experience.
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情感机器人提升人类体验:实验与讨论
情感机器人是一种能够表达情感的机器人,在人机交互领域有很多研究。然而,真正有用的应用程序只有在完全阐明这些表达式对用户的影响时才能设计出来。在本文中,我们提出了一个新的有用的情感机器人应用场景,分享用户的体验,并描述了一个实验,其中用户的体验被情感机器人的存在所改变。作为刺激,我们用电影场景来唤起四种情绪:兴奋、恐惧、沮丧和放松。24名参与者在三种条件下观看不同的电影:没有机器人在场,机器人提供适当的情感表达,机器人有随机的情感表达。结果表明,与不带机器人观看相比,带适当情绪机器人观看令人兴奋、放松的电影的参与者情绪更强烈,而带适当情绪机器人观看恐怖电影的参与者情绪更弱。当观看随机情感机器人时,观众体验的这些变化不会发生。从结果中,我们提取了情感机器人行为的设计点,以增强用户体验。这项研究在研究机器人情感的影响方面是新颖的,被观众视为适当的,对观众的体验。
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