Comparison of GPU-based Methods for Handling Point Cloud Occlusion

Alfonso López Ruiz, J. Jurado, Emilio J. Padrón, C. Ogáyar, F. Feito-Higueruela
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引用次数: 3

Abstract

Three-dimensional point clouds have conventionally been used along with several sources of information. This fusion can be performed by projecting the point cloud into the image plane and retrieving additional data for each point. Nevertheless, the raw projection omits the occlusion caused by foreground surfaces, thus assigning wrong information to 3D points. For large point clouds, testing the occlusion of each point from every viewpoint is a time-consuming task. Hence, we propose several algorithms implemented in GPU and based on the use of z-buffers. Given the size of nowadays point clouds, we also adapt our methodologies to commodity hardware by splitting the point cloud into several chunks. Finally, we compare their performance through the response time. CCS Concepts • Computing methodologies → Massively parallel algorithms; Visibility; Point-based models;
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基于gpu的点云遮挡处理方法比较
三维点云通常与几个信息源一起使用。这种融合可以通过将点云投影到图像平面上并为每个点检索额外的数据来实现。然而,原始投影忽略了前景表面造成的遮挡,从而给3D点分配了错误的信息。对于大型点云,从每个视点测试每个点的遮挡是一项耗时的任务。因此,我们提出了几种基于z缓冲区使用的GPU实现算法。考虑到当前点云的大小,我们还通过将点云分成几个块来调整我们的方法以适应商用硬件。最后,我们通过响应时间来比较它们的性能。•计算方法→大规模并行算法;可见性;基于点模型;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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