Distributed real-time computing in autonomous robots using time-triggered and message-triggered objects (TMOs)

Jan O. Biermeyer, V. P. Srini, B. Kleinjohann
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Abstract

Distributed real-time computing is one of the enabling technologies in establishing a team of autonomous robots. A team of soccer playing robots, Paderkicker, contains many computing nodes handling environment perception, artificial intelligence, team coordination, autonomous actuation, and interactions with external entities such as a remote server. Robots must act with varying degrees of autonomy in real-time. The time-triggered message-triggered object (TMO) programming scheme offers a high-level high-precision approach to programming of distributed real-time computing operations. The TMO programmer can apply deadlines to method executions and result-arrivals in a straightforward way. He is thus relieved from dealing with low-level resource allocation details and can show considerably increased productivity. This paper describes a TMO structuring approach for constructing teams of autonomous robots. A TMO network architecture is described for the Paderkicker team
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基于时间触发和消息触发对象的自主机器人分布式实时计算
分布式实时计算是建立自主机器人团队的使能技术之一。一个足球机器人团队,Paderkicker,包含许多处理环境感知、人工智能、团队协调、自主驱动以及与外部实体(如远程服务器)交互的计算节点。机器人必须具有不同程度的实时自主性。时间触发消息触发对象(TMO)编程方案为分布式实时计算操作的编程提供了一种高层次、高精度的方法。TMO程序员可以以一种直接的方式对方法执行和结果到达应用截止日期。因此,他从处理低级资源分配细节中解脱出来,并且可以显示出显著提高的生产力。本文描述了一种构建自主机器人团队的TMO结构方法。为Paderkicker团队描述了一个TMO网络架构
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