Interactive regret minimization

Danupon Nanongkai, Ashwin Lall, Atish Das Sarma, K. Makino
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引用次数: 51

Abstract

We study the notion of regret ratio proposed in [19] Nanongkai et al. [VLDB10] to deal with multi-criteria decision making in database systems. The regret minimization query proposed in [19] Nanongkai et al. was shown to have features of both skyline and top-k: it does not need information from the user but still controls the output size. While this approach is suitable for obtaining a reasonably small regret ratio, it is still open whether one can make the regret ratio arbitrarily small. Moreover, it remains open whether reasonable questions can be asked to the users in order to improve efficiency of the process. In this paper, we study the problem of minimizing regret ratio when the system is enhanced with interaction. We assume that when presented with a set of tuples the user can tell which tuple is most preferred. Under this assumption, we develop the problem of interactive regret minimization where we fix the number of questions and tuples per question that we can display, and aim at minimizing the regret ratio. We try to answer two questions in this paper: (1) How much does interaction help? That is, how much can we improve the regret ratio when there are interactions? (2) How efficient can interaction be? In particular, we measure how many questions we have to ask the user in order to make her regret ratio small enough. We answer both questions from both theoretical and practical standpoints. For the first question, we show that interaction can reduce the regret ratio almost exponentially. To do this, we prove a lower bound for the previous approach (thereby resolving an open problem from [19] Nanongkai et al.), and develop an almost-optimal upper bound that makes the regret ratio exponentially smaller. Our experiments also confirm that, in practice, interactions help in improving the regret ratio by many orders of magnitude. For the second question, we prove that when our algorithm shows a reasonable number of points per question, it only needs a few questions to make the regret ratio small. Thus, interactive regret minimization seems to be a necessary and sufficient way to deal with multi-criteria decision making in database systems.
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交互式遗憾最小化
我们研究了Nanongkai等[19][VLDB10]提出的后悔率的概念,以处理数据库系统中的多准则决策。Nanongkai等[19]提出的遗憾最小化查询同时具有skyline和top-k的特征:它不需要用户提供信息,但仍然控制输出大小。虽然这种方法适用于获得一个合理的小后悔率,但是否可以使后悔率任意小仍然是开放的。此外,是否可以向用户提出合理的问题,以提高流程的效率,这仍然是一个开放的问题。本文研究了系统增强交互作用时的后悔率最小化问题。我们假设,当呈现一组元组时,用户可以分辨出哪个元组是最受欢迎的。在此假设下,我们开发了交互式遗憾最小化问题,其中我们固定了我们可以显示的问题数量和每个问题的元组,并以最小化遗憾比率为目标。我们试图在本文中回答两个问题:(1)交互作用有多大帮助?也就是说,当有互动时,我们能在多大程度上提高后悔率?(2)互动的效率如何?特别是,我们衡量我们必须向用户提出多少问题才能使她的后悔率足够小。我们从理论和实践两个角度来回答这两个问题。对于第一个问题,我们表明互动几乎可以以指数方式降低后悔率。为此,我们证明了前一种方法的下界(从而解决了[19]Nanongkai等人提出的一个开放问题),并开发了一个几乎最优的上界,使后悔率呈指数级减小。我们的实验还证实,在实践中,互动有助于提高后悔率的许多数量级。对于第二个问题,我们证明了当我们的算法在每个问题上显示合理的点数时,只需要几个问题就可以使后悔率变小。因此,交互式遗憾最小化似乎是处理数据库系统中多准则决策的必要和充分的方法。
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