A clustering algorithm for radiosity in complex environments

Brian E. Smits, J. Arvo, D. Greenberg
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引用次数: 223

Abstract

We present an approach for accelerating hierarchical radiosity by clustering objects. Previous approaches constructed effective hierarchies by subdividing surfaces, but could not exploit a hierarchical grouping on existing surfaces. This limitation resulted in an excessive number of initial links in complex environments. Initial linking is potentially the most expensive portion of hierarchical radiosity algorithms, and constrains the complexity of the environments that can be simulated. The clustering algorithm presented here operates by estimating energy transfer between collections of objects while maintaining reliable error bounds on each transfer. Two methods of bounding the transfers are employed with different tradeoffs between accuracy and time. In contrast with the O(s2) time and space complexity of the initial linking in previous hierarchical radiosity algorithms, the new methods have complexities of O(slogs) and O(s) for both time and space. Using these methods we have obtained speedups of two orders of magnitude for environments of moderate complexity while maintaining comparable accuracy.
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复杂环境中辐射度的聚类算法
提出了一种通过聚类对象加速分层辐射的方法。以前的方法通过细分曲面来构建有效的层次结构,但不能在现有的曲面上利用层次分组。这种限制导致在复杂环境中初始链接的数量过多。初始链接可能是分层辐射算法中最昂贵的部分,并且限制了可以模拟的环境的复杂性。本文提出的聚类算法通过估计对象集合之间的能量转移来运行,同时保持每次转移的可靠误差界限。采用了两种限制传输的方法,在准确性和时间之间进行了不同的权衡。与以往分层辐射算法初始链接的时间和空间复杂度为O(s2)相比,新方法在时间和空间上的复杂度分别为O(log)和O(s)。使用这些方法,我们在保持相当精度的同时,在中等复杂性的环境中获得了两个数量级的加速。
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