Implementation of a fixed-point 2D Gaussian Filter for Image Processing based on FPGA

Frank C. Cabello, Julio León, Y. Iano, Rangel Arthur
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引用次数: 45

Abstract

One of the very useful techniques in Image Processing is the 2D Gaussian Filter, especially when smoothing images. However, the implementation of a 2D Gaussian Filter requires heavy computational resources, and when it comes down to real-time applications, efficiency in the implementation is vital. Floating-point math represents an obstacle for this, as its implementation requires a large amount of computational power in order to achieve real-time image processing. On the other hand, a fixed-point approach is much more suitable; implementation of a 2D Gaussian Filter in FPGA using fixed-point arithmetic provides efficiency in the processing and reduction in computational costs. The purpose of this study is to present the FPGA resource usage for different sizes of Gaussian Kernel; to provide a comparison between fixed-point and floating point implementations; and to define the amount of bits are necessary to use in order to have a Root Mean Square Error (RMSE) below 5%.
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基于FPGA的图像处理定点二维高斯滤波器的实现
图像处理中非常有用的技术之一是二维高斯滤波器,特别是在平滑图像时。然而,二维高斯滤波器的实现需要大量的计算资源,当涉及到实时应用时,实现的效率是至关重要的。浮点数学是一个障碍,因为它的实现需要大量的计算能力来实现实时图像处理。另一方面,定点方法更为合适;采用定点算法在FPGA上实现二维高斯滤波器,提高了处理效率,降低了计算成本。本研究的目的是介绍不同大小高斯核的FPGA资源使用情况;提供定点和浮点实现之间的比较;并定义为了使均方根误差(RMSE)低于5%而需要使用的位数。
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