Regret minimization-based robust game theoretic solution for dynamic spectrum access

Y. Sagduyu, Yi Shi, A. B. Mackenzie, Y. T. Hou
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引用次数: 4

Abstract

This paper presents a game theoretic solution for hierarchical spectrum sharing between primary users (PUs) and secondary users (SUs) in the presence of cognitive interferers. There exist several forms of uncertainty, including channel conditions, packet traffic, and spectrum occupancy of users across channels. This uncertainty is further aggravated by delays (such as propagation delays observed over satellite links) that make spectrum-efficient communication a challenging task. A robust game theoretic framework is developed for dynamic spectrum access (DSA) management over multiple channels. Cognitive functionalities employed in the game solution include selecting channels for data transmission and performing power control at each user to sustain target rates. By considering random utility functions, the game engine based on regret minimization provides low complexity and fast solutions compared to traditional game solutions based on expected utility maximization. Detailed numerical results with comparison to benchmark schemes (the ideal case and the random case where users have perfect or no knowledge on channel availability, respectively) are provided to show the effectiveness of robust game theory-enabled approach.
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基于遗憾最小化的动态频谱接入鲁棒博弈论解决方案
针对存在认知干扰的主用户和从用户之间的分层频谱共享问题,提出了一种博弈论解决方案。存在几种形式的不确定性,包括信道条件、分组流量和跨信道用户的频谱占用。延迟(例如在卫星链路上观察到的传播延迟)使频谱高效通信成为一项具有挑战性的任务,从而进一步加剧了这种不确定性。提出了一种多信道动态频谱接入(DSA)管理的鲁棒博弈论框架。在游戏解决方案中使用的认知功能包括选择数据传输的渠道和对每个用户执行功率控制以维持目标速率。通过考虑随机效用函数,与基于期望效用最大化的传统游戏解决方案相比,基于遗憾最小化的游戏引擎提供了低复杂性和快速的解决方案。详细的数值结果与基准方案(理想情况下和随机情况下,用户对信道可用性有完全的了解或不了解)进行了比较,以显示鲁棒博弈论支持方法的有效性。
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