Teaching system for a polishing robot using a game joystick

F. Nagata, K. Watanabe
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引用次数: 7

Abstract

In this paper, a user-friendly teaching system for a polishing robot using a game joystick is proposed. The teaching process is as follows. First, a zigzag path, which depends on both sizes of each object and polishing tool, is prepared. Next, the polishing robot whose control system consists of an impedance model following force controller profiles the object's surface using the zigzag path. In this case, the operator has only to control the orientation of the polishing tool using a usual game joystick. Further, since the impedance model following force controller keeps the contact force to be a desired value, the operator has to give no attention to a sudden overload or noncontact state. Through the above process, the desired trajectory is automatically obtained as the data including both continuous information of the position and its normal vector of the object's surface along the zigzag path. After that, the robot can achieve the polishing task without any assists of the operator by referring to the obtained trajectory. The effectiveness of the proposed method is proved through some experiments on polishing task of a woody material.
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一种使用游戏摇杆的抛光机器人教学系统
提出了一种基于游戏操纵杆的抛光机器人用户友好型教学系统。教学过程如下。首先,根据每个物体的大小和抛光工具的大小,准备一条之字形路径。其次,抛光机器人的控制系统由力控制器后的阻抗模型组成,采用之字形路径对物体表面进行轮廓分析。在这种情况下,操作员只需要使用普通的游戏操纵杆来控制抛光工具的方向。此外,由于力控制器后面的阻抗模型使接触力保持在期望值,因此操作员不必注意突然过载或非接触状态。通过上述过程,自动获得所需的轨迹作为包含物体表面沿之字形路径的位置和法向量的连续信息的数据。之后,机器人可以在没有操作者辅助的情况下,参照得到的轨迹完成抛光任务。通过对木质材料的抛光实验,验证了该方法的有效性。
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