Persival: Simulating Complex 3D Meshes on Resource-Constrained Mobile AR Devices Using Interpolation

Johannes Kässinger, D. Rosin, Frank Dürr, Niklas Hornischer, O. Röhrle, K. Rothermel
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引用次数: 2

Abstract

Simulations are an important part of analyzing and understanding systems, including not only technical but also bio-mechanical subjects such as the musculoskeletal apparatus of the human body. Detailed, biophysical simulations are complex and require a substantial amount of computational resources. With the advent of mobile AR devices such as the Microsoft HoloLens, new challenges arise to run or represent the results of such complex simulations on resource-constrained devices. In this paper we propose a deep-learning-based mobile simulation approach for the contraction of a human muscle model on an AR device (MS HoloLens 2). To elaborate, we present a two-step workflow consisting of simulating the deformation of the 3D geometry of the biceps, of which a subset of points can be interpolated back to full resolution. This allows to either offload the full simulation, just communicating the subset of nodal points, or to use a lower-quality local simulation restricted to the subset. Interpolation is done locally in both cases. The interpolation model consists of a dense, single hidden layer neural network. A mesh simplification method is combined with a genetic algorithm to determine the optimal subset of mesh nodes to interpolate from. In purely local execution, our simulation and interpolation model is able to accurately predict the position of 2809 nodal points based on as few as 30, while using 97.78 % less energy and evaluating up to 1.23 times faster compared to the local reference model. In an ideal distributed scenario energy consumption decreases by 99 % and evaluation time is up to 32.42 times faster. For the latter, it also reduces communication-data to 1.2 % of the full resolution mesh.
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持久性:在资源受限的移动AR设备上使用插值模拟复杂的3D网格
模拟是分析和理解系统的重要组成部分,不仅包括技术,还包括生物力学学科,如人体的肌肉骨骼装置。详细的生物物理模拟是复杂的,需要大量的计算资源。随着移动增强现实设备(如微软HoloLens)的出现,在资源受限的设备上运行或表示这种复杂模拟的结果出现了新的挑战。在本文中,我们提出了一种基于深度学习的移动模拟方法,用于在AR设备(MS HoloLens 2)上收缩人体肌肉模型。为了详细说明,我们提出了一个两步工作流程,包括模拟二头肌三维几何形状的变形,其中一个点子集可以插值回全分辨率。这允许卸载完整的模拟,只与节点的子集通信,或者使用限于子集的低质量局部模拟。在这两种情况下,插值都是局部完成的。该插值模型由一个密集的单隐层神经网络组成。将网格简化方法与遗传算法相结合,确定最优的网格节点子集进行插值。在纯粹的局部执行中,我们的仿真和插值模型能够准确地预测2809个节点的位置,只需30个节点,而使用的能量比本地参考模型少97.78%,评估速度高达1.23倍。在理想的分布式场景中,能耗降低了99%,评估时间提高了32.42倍。对于后者,它还将通信数据减少到全分辨率网格的1.2%。
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