Mesh-to-Mesh Collision Detection by Ray Tracing for Medical Simulation with Deformable Bodies

Youngjun Kim, S. Koo, Deukhee Lee, Laehyun Kim, Se Hyung Park
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引用次数: 7

Abstract

We propose a robust mesh-to-mesh collision detection algorithm using a ray tracing method. The algorithm checks all vertices of a geometrical object based on the proposed criteria, and then the colliding vertices are detected. In order to realize a real-time calculation, acceleration by spatial subdivision is performed. Since the proposed ray-traced collision detection method can directly calculate the reacting forces between the colliding objects, this method is apt for a real-time medical simulation dealing with deformable organs. Our method addresses the limitation of the previous ray-traced approach as it can detect collisions between all arbitrarily shaped objects, including non-convex or sharp objects. Moreover, deeply penetrated collisions can be detected effectively.
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基于光线追踪的可变形体医学仿真网格间碰撞检测
我们提出了一种使用光线追踪方法的鲁棒网格间碰撞检测算法。该算法基于所提出的准则检查几何对象的所有顶点,然后检测碰撞顶点。为了实现实时计算,通过空间细分进行加速。由于所提出的光线追踪碰撞检测方法可以直接计算碰撞物体之间的反作用力,因此该方法适合于处理可变形器官的实时医学仿真。我们的方法解决了之前光线追踪方法的局限性,因为它可以检测所有任意形状物体之间的碰撞,包括非凸或尖锐物体。此外,深穿透碰撞可以有效地检测到。
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