Drones for live streaming of visuals for people with limited mobility

E. Mangina, Evan O'Keeffe, Joseph D. Eyerman, L. Goodman
{"title":"Drones for live streaming of visuals for people with limited mobility","authors":"E. Mangina, Evan O'Keeffe, Joseph D. Eyerman, L. Goodman","doi":"10.1109/VSMM.2016.7863162","DOIUrl":null,"url":null,"abstract":"Robotics is the field currently taking its place as a leading candidate for dramatic changes in everyday life. Advances in the past 10 years in sensing, actuator and power technologies have fuelled an explosion of opportunities in this exciting, and surprisingly affordable domain. Small Unmanned Aircraft Systems (drones) are being rapidly developed for research, public service, and commercial applications, all around the globe. Drones offer a number of unique affordances to mobile technology research for community empowerment and ‘extreme user’ access: they are relatively inexpensive, easy to operate and to fit with alternative interfaces for people of all abilities, and are readily available. Furthermore, they can carry a payload of light, inexpensive, and off-the-shelf sensors that can be used to support a wide range of research efforts. A potential helping application has been developed in UCD for live streaming of visuals for people with limited mobility. The aim is to use drones and virtual reality as surrogates to provide access to visual information to differently-abled people. This paper will summarize the state of the art in drones research in terms of the affordances to assistive technology. Imagine being able to take any sport or imagine any far-away and otherwise inaccessible cultural heritage or educational site and to bring these rich assets to life within an immersive environment. The paper proposes a system to integrate virtual reality (VR) with a low-cost unmanned, semi-autonomous quad rotor. This quad rotor with a VR headset would allow for first-person vision and manipulation using the Robot Operating System. The system would enable the user to move the quad rotor remotely using natural head movements, which could be tracked by the VR headset and translated into six degrees of freedom commands that would then be sent to the quad rotor. This would facilitate operation when compared to commercially available controller methods, as it would immerse the user in the robot's environment. The paper presents the software components that will allow people off site to strap themselves into a virtual reality headset (i.e. Oculus Rift at the top end of technology, or one of the many emerging affordable VR headsets such as Google cardboard) and then — via footage taken from drone flights and other digital media — to be able to participate virtually, in real time, with other users who are all synchronously immersed in these environments. From the point of view of the camera on the plane overhead, the viewer can get a very good impression of a site, seeing things that you would not normally be visible even during a ‘real’ walk of the same terrain. Overtime, the aim is to facilitate people with limited mobility to have access to live streaming of visuals and thus to experience the sense of empowerment and inclusion that live engagement in physical activity can inspire and support.","PeriodicalId":188151,"journal":{"name":"2016 22nd International Conference on Virtual System & Multimedia (VSMM)","volume":"90 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 22nd International Conference on Virtual System & Multimedia (VSMM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VSMM.2016.7863162","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

Abstract

Robotics is the field currently taking its place as a leading candidate for dramatic changes in everyday life. Advances in the past 10 years in sensing, actuator and power technologies have fuelled an explosion of opportunities in this exciting, and surprisingly affordable domain. Small Unmanned Aircraft Systems (drones) are being rapidly developed for research, public service, and commercial applications, all around the globe. Drones offer a number of unique affordances to mobile technology research for community empowerment and ‘extreme user’ access: they are relatively inexpensive, easy to operate and to fit with alternative interfaces for people of all abilities, and are readily available. Furthermore, they can carry a payload of light, inexpensive, and off-the-shelf sensors that can be used to support a wide range of research efforts. A potential helping application has been developed in UCD for live streaming of visuals for people with limited mobility. The aim is to use drones and virtual reality as surrogates to provide access to visual information to differently-abled people. This paper will summarize the state of the art in drones research in terms of the affordances to assistive technology. Imagine being able to take any sport or imagine any far-away and otherwise inaccessible cultural heritage or educational site and to bring these rich assets to life within an immersive environment. The paper proposes a system to integrate virtual reality (VR) with a low-cost unmanned, semi-autonomous quad rotor. This quad rotor with a VR headset would allow for first-person vision and manipulation using the Robot Operating System. The system would enable the user to move the quad rotor remotely using natural head movements, which could be tracked by the VR headset and translated into six degrees of freedom commands that would then be sent to the quad rotor. This would facilitate operation when compared to commercially available controller methods, as it would immerse the user in the robot's environment. The paper presents the software components that will allow people off site to strap themselves into a virtual reality headset (i.e. Oculus Rift at the top end of technology, or one of the many emerging affordable VR headsets such as Google cardboard) and then — via footage taken from drone flights and other digital media — to be able to participate virtually, in real time, with other users who are all synchronously immersed in these environments. From the point of view of the camera on the plane overhead, the viewer can get a very good impression of a site, seeing things that you would not normally be visible even during a ‘real’ walk of the same terrain. Overtime, the aim is to facilitate people with limited mobility to have access to live streaming of visuals and thus to experience the sense of empowerment and inclusion that live engagement in physical activity can inspire and support.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
为行动不便的人提供视频直播的无人机
机器人技术目前正在成为日常生活发生巨大变化的主要候选领域。在过去的10年里,传感、致动器和电源技术的进步推动了这个令人兴奋、价格实惠的领域的机会爆炸式增长。在全球范围内,小型无人驾驶飞机系统(无人机)正在迅速发展,用于研究、公共服务和商业应用。无人机为社区赋权和“极端用户”访问的移动技术研究提供了许多独特的支持:它们相对便宜,易于操作,适合各种能力的人的替代界面,并且随时可用。此外,它们还可以携带轻便、廉价、现成的传感器,用于支持广泛的研究工作。UCD已经开发了一个潜在的帮助应用程序,用于为行动不便的人提供视觉直播。其目的是利用无人机和虚拟现实作为替代品,为残疾人士提供视觉信息。本文将从辅助技术的角度总结无人机研究的现状。想象一下,能够进行任何体育运动,或者想象任何遥远的、以其他方式无法到达的文化遗产或教育场所,并在沉浸式环境中将这些丰富的资产带入生活。提出了一种将虚拟现实(VR)与低成本的无人半自主四旋翼相结合的系统。这个带有虚拟现实耳机的四旋翼将允许使用机器人操作系统进行第一人称视觉和操作。该系统将使用户能够使用自然的头部运动远程移动四轴转子,VR耳机可以跟踪并将其转换为六个自由度的命令,然后将其发送到四轴转子。与商业上可用的控制器方法相比,这将有助于操作,因为它将用户沉浸在机器人的环境中。这篇论文介绍了软件组件,这些组件将允许人们在现场将自己戴上虚拟现实耳机(即技术最高端的Oculus Rift,或许多新兴的负担得起的VR耳机之一,如谷歌纸板),然后-通过无人机飞行和其他数字媒体的镜头-能够虚拟地参与,实时地,与其他用户同步沉浸在这些环境中。从头顶飞机上的摄像机的角度来看,观看者可以对一个地点有一个非常好的印象,看到你通常不会看到的东西,即使在同一地形的“真实”行走中也是如此。随着时间的推移,我们的目标是让行动不便的人能够接触到现场直播的视觉效果,从而体验到现场参与体育活动所能激发和支持的赋权和包容感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A better understanding of how gamification can help improve digital lifestyles Augmented reality for ndimensional building information modelling : Contextualization, Customization and Curation STL systems and colour for the reproduction of cultural artefacts Research in Indonesia on Austronesian voyaging and maritime Buddhism: An atlas project The past is never dead. It's not even past. 3D models for the knowledge of cultural heritage
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1