Heart Rate, Electrodermic Activity and Player´s Experience with Virtual Games

Cátia Rosa da Silva Mendes, Débora Vieira, Ana Rita Almeida Alves da Costa
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引用次数: 1

Abstract

The virtual reality can be defined as an immersive, interactive and tridimensional experience that occurs in real time. With this work we pretend to answer the following question: “How can the self report measures of game experience and the physiological measures of excitement be correlated?”. The sample was composed by 24 men, with age between 18 and 44. For such, we used a two questionnaires, HTC VIVE, Quiet comfort 15, the Endless Night game, Nexus 10 MKII. The results, showed that the level of heart frequency and electrodynamic activity vary with the difficulty levels of the game. It was possible to find out that there is no correlation between the satisfaction level and the physiological excitement in the different difficulty levels.
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心率、皮电活动和玩家对虚拟游戏的体验
虚拟现实可以定义为实时发生的沉浸式、互动性和三维体验。通过这项工作,我们假装回答了以下问题:“游戏体验的自我报告测量和兴奋的生理测量是如何关联起来的?”样本由24名年龄在18岁到44岁之间的男性组成。为此,我们使用了两个问卷,HTC VIVE, Quiet comfort 15, Endless Night游戏,Nexus 10 MKII。结果显示,心脏频率和电动力活动水平随着游戏难度的不同而变化。在不同难度下,满意度与生理兴奋度之间不存在相关性。
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