Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction

Alexandre Audinot, E. Goga, Vincent Goupil, Carl-Johan Jorqensen, Adrien Reuzeau, F. Argelaguet
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引用次数: 2

Abstract

This paper describes three novel 3D interaction metaphors conceived to fulfill the three tasks proposed in the current edition of the IEEE VR 3DUI Contest. We propose the VladdeR, a tangible interface for Virtual laddeR climbing, the FPDrone, a First Person Drone control flying interface, and the Dice Cup, a tangible interface for virtual object stacking. All three interactions take advantage of body proprioception and previous knowledge of real life interactions without the need of complex interaction mechanics: climbing a tangible ladder through arm and leg motions, control a drone like a child flies an imaginary plane by extending your arms or stacking objects as you will grab and stack dice with a dice cup.
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攀爬,飞行,堆叠:为自然和有效的交互设计的有形和基于手势的界面
本文描述了三个新颖的3D交互隐喻,旨在完成当前版IEEE VR 3DUI竞赛中提出的三个任务。我们提出了VladdeR,一个虚拟梯子攀登的有形接口,FPDrone,一个第一人称无人机控制飞行接口,以及Dice Cup,一个虚拟物体堆叠的有形接口。所有这三种互动都利用了身体本体感觉和之前对现实生活互动的了解,而不需要复杂的互动机制:通过手臂和腿部运动爬上有形的梯子,通过伸展手臂来控制无人机,就像孩子在想象的飞机上飞行一样,或者像你用骰子杯抓取和堆叠骰子一样堆叠物体。
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