Artificial intelligence in racing games

S. Lecchi
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引用次数: 11

Abstract

A key aspect in the development of computer games is the behavior of non-player characters. Each type of game poses different challenges for the development of a successful artificial intelligence. In racing games, this translates into the programming of an AI which can adapt to the driving style and to the driving capabilities of the human player so as to improve its gaming experience. In addition, in racing games, the behavior of non-player characters should be plausible, challenging throughout the game, adaptive, and it should also lead to realistic group behaviors.
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赛车游戏中的人工智能
电脑游戏开发的一个关键方面是非玩家角色的行为。每种类型的游戏都对开发成功的人工智能提出了不同的挑战。在赛车游戏中,这意味着AI能够适应人类玩家的驾驶风格和驾驶能力,从而改善其游戏体验。此外,在赛车游戏中,非玩家角色的行为应该是合理的,在整个游戏过程中具有挑战性,具有适应性,并且它还应该导致现实的群体行为。
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