Application of Android Game-Based Learning to Overcome Smoking Emergencies in Adolescents

Joko Tri Wahyudi, M. Umar, Ardan Al
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Abstract

Background: Teenagers tend to have a desire to know big. Studies show that students are more Possible To smoke than adults. Especially based on the results research latest says that smoking among teenagers every year the more increase. In general, they confess Already start smoking between 9 to 12 years old, Teenagers tend to have a desire to know big. Studies show that students are more Possible To smoke than adults, factors that have a very large impact on the emergence of various diseases. A smoker has a 2 to 4 times risk of developing coronary heart disease and a higher risk of developing lung cancer. Especially based on the results research latest says that smoking among teenagers every year the more increase. Purpose: To apply learning android games free as a try to overcome emergency smoking in adolescents. Method: This activity is Community Service that applies an Android game-based learning method to overcome smoking emergencies in Indonesian teenagers. The target of community service is 30 grade 11 vocational students. To measure motivation to stop smoking, the writer uses a questionnaire Richmond-Test. Results: Based on the results obtained mean pre-test value is 5.27 meanwhile mark the post-test mean is 8.27. Conclusion: The learning method is based on Android games that can increase the Spirit of teenagers To stop smoking.
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应用Android游戏学习克服青少年吸烟突发事件
背景:青少年往往有求知欲。研究表明,学生比成年人更有可能吸烟。特别是根据最新的研究结果表明,吸烟在青少年中逐年增加。一般来说,他们承认已经在9到12岁之间开始吸烟。青少年往往有一种想知道更多的欲望。研究表明,学生比成年人更容易吸烟,这些因素对各种疾病的出现有非常大的影响。吸烟者患冠心病的风险是吸烟者的2到4倍,患肺癌的风险更高。特别是根据最新的研究结果表明,吸烟在青少年中逐年增加。目的:应用免费学习android游戏作为克服青少年紧急吸烟的一种尝试。方法:本活动为Community Service,采用基于Android游戏的学习方法,帮助印尼青少年克服吸烟突发事件。社区服务的对象是30名高二学生。为了衡量戒烟的动机,作者使用了问卷调查的里士满测试。结果:根据所得结果,前测平均值为5.27,后测平均值为8.27。结论:该学习方法基于Android游戏,可以增加青少年戒烟的精神。
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