An Implementation of Multi-Modal Game Interface Based on PDAs

Kue-Bum Lee, Jung-hyun Kim, Kwang-seok Hong
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引用次数: 12

Abstract

In computer animation and interactive computer games, gesture and speech modality can be a powerful interface between humans and computers. In this paper, we propose a personal digital assistant (PDA)- based multi-modal network game interface using speech, gesture and touch sensations. To verify the validity of our approach, we implement a multi-modal omok game using TCP/IP on a PDA network. The experimental results using the proposed multi-modal network game resulted in an average recognition rate of 97.4%, and accordingly as the weaknesses of uni- modality, such as incorrect command processing by recognition error, are offset by the strengths of other modalities, the user can enjoy a more interactive mobile game interface in any given environment.
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基于pda的多模式游戏界面实现
在计算机动画和交互式计算机游戏中,手势和语音形态可以成为人与计算机之间的强大接口。在本文中,我们提出了一个基于个人数字助理(PDA)的多模态网络游戏界面,使用语音,手势和触摸感觉。为了验证我们方法的有效性,我们在PDA网络上使用TCP/IP实现了一个多模式的omok游戏。实验结果表明,多模态网络游戏的平均识别率为97.4%,由于单模态的缺点,如识别错误导致的命令处理错误,被其他模态的优点所抵消,用户在任何给定环境下都可以享受到更具交互性的移动游戏界面。
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