Social network indices as performance predictors in a virtual organization

R. Wigand, Nitin Agarwal, O. I. Osesina, W. Hering, M. Korsgaard, A. Picot, Marcus A. Drescher
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引用次数: 15

Abstract

Measuring an individual's potential to accomplish a goal has key implications in organizational studies, behavioral analysis, business and management among other areas. This relative potential, which is dependent on a myriad of factors, e.g., experience, resource management, cooperation, etc., could shape the individual's performance, motivation, leadership, and likely success. The increasing prevalence of virtual organizations provides unique challenges and opportunities to study complex research questions via convenient data collection. In this NSF-funded research, we introduce a multi-factor dynamic model to estimate the potential of an individual to accomplish a goal in a virtual organization. We analyze data from a Massive Multi-player Online Role-Playing Game (MMORPG), Travian, collected in a controlled environment for over 3.5 months. The data contains activities of 7,406 players, including, players' profiles, daily snapshots of individual and alliance attributes, amount of gold, military strength, trades and cooperation, diplomacy status as well as a 2.3 million-message graph. We model players' potential to survive as a multi-factor function derived from the data attributes, including SNA-based network measures from the message graph. The model predicts a player's potential to win the game or to achieve a specified goal. The target is to identify the influence of network behavior for the player, and how network statistics for each player influence the accuracy of the prediction.
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社会网络指标在虚拟组织中的绩效预测作用
衡量个人实现目标的潜力在组织研究、行为分析、商业和管理等领域都具有重要意义。这种相对潜力取决于无数的因素,如经验、资源管理、合作等,它可以塑造个人的表现、动机、领导能力和可能的成功。虚拟组织的日益流行为通过方便的数据收集来研究复杂的研究问题提供了独特的挑战和机会。在这项由美国国家科学基金会资助的研究中,我们引入了一个多因素动态模型来评估个人在虚拟组织中完成目标的潜力。我们分析了大型多人在线角色扮演游戏(MMORPG)《Travian》的数据,这些数据是在一个受控环境中收集的,时间超过3.5个月。这些数据包含了7406名玩家的活动,包括玩家的个人资料,个人和联盟属性的每日快照,黄金数量,军事实力,贸易和合作,外交状态以及230万条消息图。我们将玩家的生存潜力建模为来自数据属性的多因素函数,包括来自消息图的基于sna的网络度量。该模型预测玩家赢得比赛或实现特定目标的潜力。目标是确定网络行为对玩家的影响,以及每个玩家的网络统计数据如何影响预测的准确性。
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