Free-viewpoint video of human actors

J. Carranza, C. Theobalt, M. Magnor, H. Seidel
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引用次数: 740

Abstract

In free-viewpoint video, the viewer can interactively choose his viewpoint in 3-D space to observe the action of a dynamic real-world scene from arbitrary perspectives. The human body and its motion plays a central role in most visual media and its structure can be exploited for robust motion estimation and efficient visualization. This paper describes a system that uses multi-view synchronized video footage of an actor's performance to estimate motion parameters and to interactively re-render the actor's appearance from any viewpoint.The actor's silhouettes are extracted from synchronized video frames via background segmentation and then used to determine a sequence of poses for a 3D human body model. By employing multi-view texturing during rendering, time-dependent changes in the body surface are reproduced in high detail. The motion capture subsystem runs offline, is non-intrusive, yields robust motion parameter estimates, and can cope with a broad range of motion. The rendering subsystem runs at real-time frame rates using ubiquous graphics hardware, yielding a highly naturalistic impression of the actor. The actor can be placed in virtual environments to create composite dynamic scenes. Free-viewpoint video allows the creation of camera fly-throughs or viewing the action interactively from arbitrary perspectives.
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人类演员的自由视点视频
在自由视点视频中,观众可以在三维空间中交互式地选择自己的视点,从任意角度观察动态的现实世界场景的动作。人体及其运动在大多数视觉媒体中起着中心作用,其结构可以用于鲁棒运动估计和高效可视化。本文描述了一个系统,该系统使用演员表演的多视图同步视频片段来估计运动参数,并从任何视点交互式地重新渲染演员的外观。通过背景分割从同步视频帧中提取演员的轮廓,然后用于确定3D人体模型的一系列姿势。通过在渲染过程中使用多视图纹理,高细节地再现了身体表面随时间变化的变化。运动捕捉子系统离线运行,非侵入性,产生鲁棒的运动参数估计,并且可以处理大范围的运动。渲染子系统使用无处不在的图形硬件以实时帧率运行,产生演员的高度自然的印象。演员可以放置在虚拟环境中创建复合动态场景。自由视点视频允许创建相机飞行或从任意角度交互式观看动作。
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Session details: Modeling and simplification Session details: Points Session details: Shadows Session details: Character animation Session details: Design and depiction
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