Gaming and Learning Analytics for Educational Video Games

Yavor Dankov, B. Bontchev, A. Antonova
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Abstract

The design and development of educational video games, and the realization of a successful video game project, often requires the research and analysis of data as a key element for success. Increasingly companies are integrating analytics tools into their structures, taking advantage of the analytics capabilities. The focus of this paper is on the analytics instruments developed in the APOGEE software platform for educational video games. The paper presents the workflow of using these instruments in the platform for analysis and evaluation. The integration of the analytics tools into the platform will provide the opportunity to monitor all activities carried out in the platform, to process, analyze, and evaluate all available data, user behavior, and user experience in the platform. This will allow for the formation of an overall assessment of the created educational video games and their contents, and the APOGEЕ platform, including evaluations for learnability, playability, and usability.
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教育电子游戏的游戏和学习分析
教育类电子游戏的设计和开发,以及成功电子游戏项目的实现,通常都需要对数据进行研究和分析,这是成功的关键因素。越来越多的公司将分析工具集成到他们的结构中,利用分析功能。本文的重点是在APOGEE软件平台上开发的用于教育电子游戏的分析工具。本文介绍了在分析评估平台中使用这些仪器的工作流程。将分析工具集成到平台中,将有机会监控平台中执行的所有活动,处理、分析和评估平台中的所有可用数据、用户行为和用户体验。这将允许对创建的教育视频游戏及其内容和APOGEЕ平台进行全面评估,包括对易学性,可玩性和可用性的评估。
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