It's a Child's Game: Investigating Cognitive Development with Playing Robots

Birger Johansson Lund
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引用次数: 8

Abstract

To study and simulate cognitive development, it is useful to find a natural domain where many cognitive functions are needed and, but where the complexity of the environment and task is reasonable. We suggest that childrens games constitute a suitable domain. The ability to play is a very fundamental part of children's daily life and it is crucial for the future development of our behaviors in Bekoff and Byers (1998). In the individual domain, the coordination of the body is an important feature of play. When a child plays, it refines its motor and sensory skills and develops more advanced movement patterns e.g. in running or cycling. When playing among other individuals, cognitive functions for social interactions and coordination and emotional control are also used. Trafton et al. (2003) programmed a robot to model a 3-4 year old child playing hide and seek. The robot moves around in their laboratory and tries to hide behind different objects and learn which hiding places what are good ones. Games like hide and seek, tag and other popular children's games were used. By bringing the best developmental and learning models together, hopes to find out more about the mechanisms of cognitive development
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这是一个孩子的游戏:通过玩机器人调查认知发展
为了研究和模拟认知发展,找到一个需要许多认知功能的自然领域是有用的,但环境和任务的复杂性是合理的。我们建议儿童游戏构成一个合适的领域。Bekoff和Byers(1998)认为,玩耍的能力是儿童日常生活中非常基本的一部分,对我们未来的行为发展至关重要。在个人领域,身体的协调性是玩耍的一个重要特征。当孩子玩耍时,他们的运动和感觉技能会得到完善,并发展出更高级的运动模式,例如跑步或骑自行车。当与其他个体一起游戏时,也会使用社会互动、协调和情绪控制的认知功能。Trafton等人(2003)编写了一个机器人来模拟一个3-4岁的孩子玩捉迷藏。机器人在他们的实验室里四处移动,试图躲在不同的物体后面,并了解哪些藏身之处是好的。游戏像捉迷藏,标签和其他流行的儿童游戏被使用。通过将最好的发展和学习模型结合在一起,希望找到更多关于认知发展机制的信息
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