An implicitly scalable, fully interactive multimedia storage server

F. Fabbrocino, J. R. Santos, R. Muntz
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引用次数: 11

Abstract

We are developing a next-generation multimedia server that provides fully interactive access to tremendous amounts and varieties of real-time and non-real-time multimedia data by hundreds of simultaneous clients. Current multimedia servers are inadequate for this task, given their support of only basic multimedia data types, inherently non-interactive access semantics and/or intrinsic scaling limitations. Our solution abandons the common use of striping and object replication, and implements a random data allocation scheme across a cluster of commodity computers. This scheme provides implicit load balancing both within and among storage nodes of the cluster while supporting virtually any multimedia data type and application access pattern. This paper presents the essential background, design and implementation, and simulation studies of the storage server component of our system. Our results show that we can guarantee with high probability that an arbitrary I/O requests can be satisfied within a small delay bound while obtaining high system utilization. Although our specific application is a real-time multimedia storage server, the techniques developed can be applied to scalability in distributed systems in general.
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一个隐式可伸缩的、完全交互式的多媒体存储服务器
我们正在开发下一代多媒体服务器,它可以通过数百个同时运行的客户端提供对大量实时和非实时多媒体数据的完全交互访问。当前的多媒体服务器仅支持基本的多媒体数据类型、固有的非交互式访问语义和/或固有的扩展限制,因此无法胜任此任务。我们的解决方案放弃了条带化和对象复制的常用方法,并在一组普通计算机上实现了随机数据分配方案。该方案在集群的存储节点内部和存储节点之间提供隐式负载平衡,同时支持几乎任何多媒体数据类型和应用程序访问模式。本文介绍了本系统存储服务器组件的基本背景、设计与实现以及仿真研究。研究结果表明,该方法可以保证任意I/O请求在较小的延迟范围内得到满足,同时获得较高的系统利用率。虽然我们的具体应用程序是一个实时多媒体存储服务器,但所开发的技术通常可以应用于分布式系统中的可伸缩性。
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