Proxy clouds for RGB-D stream processing: an insight

Adrien Kaiser, J. A. Zepeda, T. Boubekeur
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引用次数: 3

Abstract

Modern RGB-D sensors are widely used for indoor 3D capture, with applications ranging from modeling to robotics, through gaming. Nevertheless, their use is limited by their low resolution, with frames often corrupted with noise, missing data and temporal inconsistencies. In order to cope with all these issues, we present Proxy Clouds, a multiplanar superstructure for unified real-time processing of RGB-D data. By generating and updating through time a single set of rich statistics parameterized over planar proxies from raw RGB-D data, several processing primitives can be applied to improve the quality of the RGB-D stream on-the-fly or lighten further operations. We illustrate the use of Proxy Clouds on several applications, including noise and temporal flickering removal, hole filling, resampling, color processing and compression. We present experiments performed with our framework in indoor scenes of different natures captured with a consumer depth sensor.
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RGB-D流处理的代理云:洞察
现代RGB-D传感器广泛用于室内3D捕捉,应用范围从建模到机器人,再到游戏。然而,它们的使用受到低分辨率的限制,帧经常被噪声、丢失数据和时间不一致所破坏。为了解决这些问题,我们提出了代理云,一种用于统一实时处理RGB-D数据的多平面上层结构。通过从原始RGB-D数据生成和更新一组丰富的平面代理参数化统计数据,可以应用几个处理原语来提高实时RGB-D流的质量或减轻进一步的操作。我们举例说明了代理云在几个应用程序中的使用,包括噪声和暂时闪烁去除、孔填充、重采样、颜色处理和压缩。我们展示了用我们的框架在消费者深度传感器捕获的不同性质的室内场景中进行的实验。
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