Language learning through conversation envisioning in virtual reality: a sociocultural approach

Maryam Sadat Mirzaei, Qiang Zhang, Stef van der Struijk, T. Nishida
{"title":"Language learning through conversation envisioning in virtual reality: a sociocultural approach","authors":"Maryam Sadat Mirzaei, Qiang Zhang, Stef van der Struijk, T. Nishida","doi":"10.14705/rpnet.2018.26.838","DOIUrl":null,"url":null,"abstract":"This study proposes a virtual reality platform for language learners to practice a Target Language (TL) and develop cross-cultural competencies through interaction with peers or an AI-agent (limited scope), followed by a scheme for engaging learners to envision their conversations by disclosing their thoughts, reasoning, feelings, and expectations. This platform, Virtual Reality Conversation Envisioning (VRCE), enables the learners to fully share a contextual, immersive environment, simulated in Virtual Reality (VR), to have free conversations by performing role-plays on proposed topics. VRCE is designed to provide first person views during conversation and third person views during envisioning so that learners can take the role of participants and meta-participants at each phase. Learners envision the conversation individually at certain points during the role-play review. Their envisioning is then shared with their conversational partner to detect the misunderstandings, observe the situation from each other’s perspective, and to learn about sociocultural cues that led to the different viewpoints. Participants’ envisioning revealed interesting differences in their understanding of a shared situation. Findings showed that VRCE is an effective medium to raise learner collaboration and develop cross-cultural competencies.","PeriodicalId":138095,"journal":{"name":"Future-proof CALL: language learning as exploration and encounters – short papers from EUROCALL 2018","volume":"2677 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Future-proof CALL: language learning as exploration and encounters – short papers from EUROCALL 2018","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14705/rpnet.2018.26.838","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

Abstract

This study proposes a virtual reality platform for language learners to practice a Target Language (TL) and develop cross-cultural competencies through interaction with peers or an AI-agent (limited scope), followed by a scheme for engaging learners to envision their conversations by disclosing their thoughts, reasoning, feelings, and expectations. This platform, Virtual Reality Conversation Envisioning (VRCE), enables the learners to fully share a contextual, immersive environment, simulated in Virtual Reality (VR), to have free conversations by performing role-plays on proposed topics. VRCE is designed to provide first person views during conversation and third person views during envisioning so that learners can take the role of participants and meta-participants at each phase. Learners envision the conversation individually at certain points during the role-play review. Their envisioning is then shared with their conversational partner to detect the misunderstandings, observe the situation from each other’s perspective, and to learn about sociocultural cues that led to the different viewpoints. Participants’ envisioning revealed interesting differences in their understanding of a shared situation. Findings showed that VRCE is an effective medium to raise learner collaboration and develop cross-cultural competencies.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟现实中对话想象中的语言学习:一种社会文化方法
本研究提出了一个虚拟现实平台,让语言学习者通过与同伴或人工智能代理(有限范围)的互动来练习目标语言(TL)并培养跨文化能力,其次是一个方案,让学习者通过透露他们的想法、推理、感受和期望来想象他们的对话。这个平台,虚拟现实对话设想(VRCE),使学习者能够充分分享上下文,身临其境的环境,在虚拟现实(VR)中模拟,通过在提议的主题上进行角色扮演进行自由对话。VRCE的目的是在对话过程中提供第一人称视角,在设想过程中提供第三人称视角,这样学习者就可以在每个阶段扮演参与者和元参与者的角色。在角色扮演复习的过程中,学习者在特定的时间点单独设想对话。然后,他们的设想与对话伙伴分享,以发现误解,从彼此的角度观察情况,并了解导致不同观点的社会文化线索。参与者的设想揭示了他们对共同情况的理解的有趣差异。研究结果表明,VRCE是促进学习者合作和培养跨文化能力的有效媒介。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Integrating #FLIrish101 in an LMOOC – learner engagement and pedagogical approach Learning L2 pronunciation with a text-to-speech synthesizer Tracking and analysing the learner behaviour of non- and low-literate adults in an online literacy training environment Automatic scaffolding for L2 listeners by leveraging natural language processing Exploring foreign language anxiety and self-disclosure relationships in task design for e-tandem speaking practice
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1