Like a Rolling Stone: Effects of Space Deformation During Linear Acceleration on Slope Perception and Cybersickness

Tongyu Nie, I. Adhanom, Evan Suma Rosenberg
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Abstract

The decoupled relationship between the optical and inertial information in virtual reality is commonly acknowledged as a major factor contributing to cybersickness. Based on laws of physics, we noticed that a slope naturally affords acceleration, and the gravito-inertial force we experience when we are accelerating freely on a slope has the same relative direction and approximately the same magnitude as the gravity we experience when standing on the ground. This provides the opportunity to simulate a slope by manipulating the orientation of virtual objects accordingly with the accelerating optical flow. In this paper, we present a novel space deformation technique that deforms the virtual environment to replicate the structure of a slope when the user accelerates virtually. As a result, we can restore the physical relationship between the optical and inertial information available to the user. However, the changes to the geometry of the virtual environment during space deformation remain perceptible to users. Consequently, we created two different transition effects, pinch and tilt, which provide different visual experiences of ground bending. A human subject study (N=87) was conducted to evaluate the effects of space deformation on both slope perception and cyber-sickness. The results confirmed that the proposed technique created a strong feeling of traveling on a slope, but no significant differences were found on measures of discomfort and cybersickness.
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像一块滚石:线性加速过程中空间变形对斜坡感知和晕机的影响
在虚拟现实中,光学和惯性信息之间的解耦关系通常被认为是导致晕屏的主要因素。根据物理定律,我们注意到斜坡自然提供加速度,当我们在斜坡上自由加速时,我们所经历的重力惯性力与我们站在地面上时所经历的重力具有相同的相对方向和大致相同的大小。这提供了模拟斜率的机会,通过操纵虚拟物体的方向,相应地加速光流。在本文中,我们提出了一种新的空间变形技术,该技术可以在用户虚拟加速时变形虚拟环境以复制斜坡的结构。因此,我们可以恢复用户可用的光学和惯性信息之间的物理关系。然而,在空间变形过程中,虚拟环境的几何变化对用户来说仍然是可感知的。因此,我们创造了两种不同的过渡效果,捏和倾斜,提供不同的地面弯曲视觉体验。我们进行了一项人类受试者研究(N=87),以评估空间变形对斜坡感知和网络病的影响。结果证实,这项提议的技术创造了一种在斜坡上行驶的强烈感觉,但在不适和晕屏方面没有发现显著差异。
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