{"title":"Solid texturing of complex surfaces","authors":"D. Peachey","doi":"10.1145/325334.325246","DOIUrl":null,"url":null,"abstract":"Texturing is an effective method of simulating surface detail at relatively low cost. Traditionally, texture functions have been defined on the two-dimensional surface coordinate systems of individual surface patches. This paper introduces the notion of \"solid texturing\". Solid texturing uses texture functions defined throughout a region of three-dimensional space. Many nonhomogeneous materials, including wood and stone, may be more realistically rendered using solid texture functions. In addition, solid texturing can easily be applied to complex surface which are difficult to texture using two-dimensional texture functions. The paper gives examples of solid texture functions based on Fourier synthesis, stochastic texture models, projections of two-dimensional textures, and combinations of other solid textures.","PeriodicalId":163416,"journal":{"name":"Proceedings of the 12th annual conference on Computer graphics and interactive techniques","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1985-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"417","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 12th annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/325334.325246","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 417

Abstract

Texturing is an effective method of simulating surface detail at relatively low cost. Traditionally, texture functions have been defined on the two-dimensional surface coordinate systems of individual surface patches. This paper introduces the notion of "solid texturing". Solid texturing uses texture functions defined throughout a region of three-dimensional space. Many nonhomogeneous materials, including wood and stone, may be more realistically rendered using solid texture functions. In addition, solid texturing can easily be applied to complex surface which are difficult to texture using two-dimensional texture functions. The paper gives examples of solid texture functions based on Fourier synthesis, stochastic texture models, projections of two-dimensional textures, and combinations of other solid textures.
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复杂表面的实体纹理
纹理化是一种成本相对较低的模拟表面细节的有效方法。传统上,纹理函数是在单个表面斑块的二维表面坐标系上定义的。本文介绍了“实体纹理”的概念。实体纹理使用在三维空间区域中定义的纹理函数。许多非均匀的材料,包括木材和石头,可以使用实体纹理功能更真实地呈现。此外,实体纹理可以很容易地应用于二维纹理函数难以纹理化的复杂表面。本文给出了基于傅里叶合成的实体纹理函数、随机纹理模型、二维纹理投影和其他实体纹理组合的例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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