Game Theory for Computation Offloading and Resource Allocation in Edge Computing: A Survey

Marwa Zamzam, T. el-Shabrawy, M. Ashour
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引用次数: 8

Abstract

Edge computing is considered a promising approach to provide cloud computing capabilities at the edge of the network near to the users. However, the limited number of computation and communication resources at the edge have made the problem of offloading and resource allocation a challenging issue for service providers. Game theory analyzes the behavior of the users and succeeds to obtain solutions in this area where all users are satisfied and the problem reaches an equilibrium state. In this paper, first we give a brief background on game theory showing its definition, types and advantages. Second, we give an overview about edge computing system showing its architecture, challenges and kinds of resource management. Third, we provide a survey about significant achievements of applying game theory in edge computing problems. We categorize the state-of-the-art according to the objective function of the problem. It is divided into seven classes: 1) minimizing the latency, 2) minimizing the energy, 3) minimizing the cost, 4) minimizing both latency and energy, 5) minimizing energy and cost, 6) minimizing latency and cost and finally, 7) minimizing all together latency, cost and energy. Moreover, we present the lessons learned and the future research directions.
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边缘计算中计算卸载与资源分配的博弈论综述
边缘计算被认为是在靠近用户的网络边缘提供云计算功能的一种很有前途的方法。然而,边缘有限的计算和通信资源使得卸载和资源分配问题成为服务提供商面临的一个挑战。博弈论分析用户的行为,并成功地在这个区域内得到所有用户都满意且问题达到均衡状态的解。本文首先简要介绍了博弈论的背景,介绍了博弈论的定义、类型和优势。其次,我们概述了边缘计算系统的架构、挑战和资源管理的种类。第三,综述了博弈论在边缘计算问题中的重要应用成果。我们根据问题的目标函数对现状进行分类。它分为7类:1)最小化延迟,2)最小化能量,3)最小化成本,4)最小化延迟和能量,5)最小化能量和成本,6)最小化延迟和成本,最后,7)最小化延迟,成本和能量。最后,提出了研究的经验教训和未来的研究方向。
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