A serious game about Covid-19: design and evaluation study

Farida Bouroumane, M. Abarkan
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Abstract

As many countries experience the emergence of new waves of Covid-19, many governments around the world have reminded their citizens of the need for an engaging intervention that could improve compliance with Covid-19 safe behaviors using the media general public or social media. In the face of the serious threat of Covid-19, immunity issues are currently the subject of various research and studies. A promising approach is to use video game culture to educate and train citizens to healthily adopt eating habits to strengthen the immune system. The objective of this study is to develop a prototype of a serious game (SG) on how to strengthen the immune defenses in order to be able to fight a coronavirus infection and to constitute an anti-virus barrier. After defining the learning objectives by interviewing the stakeholders, we searched the scientific literature to establish the relevant theoretical bases. The learning contents have been validated by biology teachers. The learning mechanisms were then determined based on the learning objectives. The obtained experimental results show that 92% of the participants in the study have appreciated the quality of the scenario and the way in which the concept of interaction between the different game elements was presented.
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一个关于Covid-19的严肃游戏:设计和评估研究
随着许多国家经历了新一波Covid-19的出现,世界上许多政府都提醒其公民,需要进行有吸引力的干预,以改善利用媒体、公众或社交媒体遵守Covid-19安全行为的情况。面对Covid-19的严重威胁,免疫问题目前是各种研究的主题。一个很有前途的方法是利用电子游戏文化来教育和训练公民健康地采用饮食习惯来增强免疫系统。本研究的目的是开发一个关于如何加强免疫防御以对抗冠状病毒感染并构成抗病毒屏障的严肃游戏(SG)的原型。通过访谈利益相关者确定学习目标后,我们检索科学文献建立相关理论基础。学习内容经过生物教师的验证。然后根据学习目标确定学习机制。实验结果显示,92%的参与者对游戏场景的质量以及不同游戏元素之间互动概念的呈现方式表示赞赏。
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