Generating interesting Monopoly boards from open data

Marie Gustafsson Friberger, J. Togelius
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引用次数: 18

Abstract

With increasing amounts of open data, especially where data can be connected with various additional information resources, new ways of visualizing and making sense of this data become possible and necessary. This paper proposes, discusses and exemplifies the concept of data games, games that allow the player(s) to explore data that is derived from outside the game, by transforming the data into something that can be played with. The transformation takes the form of procedural content generation based on real-world data. As an example of a data game, we describe Open Data Monopoly, a game board generator that uses economic and social indicator data for local governments in the UK. Game boards are generated by first collecting user input on which indicators to use and how to weigh them, as well as what criteria should be used for street selection. Sets of streets are then evolved that maximize the selected criteria, and ordered according to “prosperity” as defined subjectively by the user. Chance and community cards are created based on auxiliary data about the local political entities.
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从开放数据生成有趣的大富翁板
随着开放数据量的增加,特别是在数据可以与各种附加信息资源相连接的情况下,可视化和理解这些数据的新方法变得可能和必要。本文提出、讨论并举例说明了数据游戏的概念,即允许玩家通过将数据转换成可玩的东西来探索来自游戏外部的数据。转换采用基于真实世界数据的程序内容生成的形式。作为数据游戏的一个例子,我们描述了开放数据垄断,这是一个游戏棋盘生成器,使用英国地方政府的经济和社会指标数据。游戏板的生成首先需要收集用户关于使用何种指标以及如何衡量这些指标的输入,以及应该使用何种标准进行街道选择。然后,根据用户主观定义的“繁荣”,发展出最大化选定标准的街道集。机会卡和社区卡是根据当地政治实体的辅助数据创建的。
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